Gundam 1.1 - Page 13

Gundam 1.1

All game release threads should be posted here

Moderator: Moderators

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

As a general note:

8800 + crappy vista drivers + Epic coms== 30-40 minutes of gameplay before crash

BUT

8800 + crappy vista drivers + Tiny coms== 30-40 seconds of gameplay before crash
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Xamels were taking down entire buildings with single shots in the anime... :-)

I've been wanting the Alex's arm vulcans for so long...

Name the time for a Gundam shared comm game btw.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Bear in mind kdr, I removed their ability to go on water and they can only fire and aim while stationary in the next version... bwa ha ha.

If I think they need the boost they may get it kdr but I am also looking into a level 2 zomygosh tall wall. that neither side can shoot past.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Tall wall + restrictive sphere collisions = guaranteed desaster
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Walls turn into features, those use a sort of fake hitbox I am told.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

They didn't when I implemented the badblocks for Kernel Panic.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

weird. I'll have to look into it
because my earlier tests with building features had shown otherwise.
hmm... try this map:http://cs.selu.edu/~ssmith/spring/files ... stside.sd7

I have a tall building in it.. The missile only explodes when it hits the edge of the tall buildings footprint.


if you get the sane as me then that means the corpses are not being created as features.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

Is there a modweb for gundam? If so could i have linkies pls
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I am not really sure pintle, I am not sure about all of that stuff. I honestly do not utilize modweb. Sorry, trademark would know.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hm, a theory that would be consistent with observations would be that features only collide over their footprint but units won't fire if any part of the hitsphere is in the way (see e.g. the megacannon corpse).
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I don't think a higher wall is a good idea Smoth, but as usual, I am willing to test it as you go.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image
Not that anyone cares but I increased the damage of the sniper and gave it's beam rifle a cooldown effect and time to represent the laser cooling. It also will get a decreased cooldown time while in water.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

walls ruin games. no no noooo to wall! thing I like most about gundam is that you cant porc easily
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

.... ivory, one of the things that makes gundam anti-porc is MASSIVE amount of indirect fire units.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Awsome laser cool down effect there.
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Reminds me of the cryo-sniper rifle from Oni.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

erom, where ya' been?
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Heh, the airport hub in my computer ended up being needed to broadcast the wireless for my apartment, so I couldn't boot to PC and play Spring without killing the internet for my roomates. I should have stuck around on the forums, and not disapeared entirely, but eh. Now that there's a Mac build of spring under development, I'm back. The mod looks great, btw. The tiny coms version crashes at launch (probably a MacSpring bug) but the epic one works very nicely.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Whoa, someone OTHER than me Remembers Oni?

Awsome! And yes, that is what that looks like. And I'm still trying to figure why people might want to play with non-epic coms...
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

non-epic coms make it impossible/unfeasible to com rush on smaller maps.
Post Reply

Return to “Game Releases”