AA 3.1 (Classic)
Moderator: Moderators
ah, yeah I really like his lightening and some of those explosions. Something is still missing though. I feel the same way about my work though.
*edits* I probably sound not as positive as I am about it. I like a lot of things he did. Some of the stuff may be usefull to look at and learn from. I gotta run(watching pride and predjudice with the gf) Anyway, good job, the offer still stands though, if there is anything in the 2.0 pack that is useful be my guest. .laters bbl guys
*edits* I probably sound not as positive as I am about it. I like a lot of things he did. Some of the stuff may be usefull to look at and learn from. I gotta run(watching pride and predjudice with the gf) Anyway, good job, the offer still stands though, if there is anything in the 2.0 pack that is useful be my guest. .laters bbl guys
Ok, I am back. Sorry guys, wanted to spend some time with panda.
Anyway, Yeah, good stuff. I like a lot of them. I wanted to extend my thanks to quantum for spending the time on the effects. I can now enjoy watching AA games. I am probably going to spec a few just to observe his efforts.
It may be a bit premature but should I not become unimpressed congratulations on the work.
-Smoth
Anyway, Yeah, good stuff. I like a lot of them. I wanted to extend my thanks to quantum for spending the time on the effects. I can now enjoy watching AA games. I am probably going to spec a few just to observe his efforts.
It may be a bit premature but should I not become unimpressed congratulations on the work.
-Smoth
I'm glad you like them
I'm still working on those effects, those you see are the ones that are usable, taken from a mod project I'm working on along with Fox and Saktoth.
The units with new effects are only the Brawler, Flash, Peewee, Rocko, Stumpy, Arm Torpedo Launcher, Zeus, Rapier, Leveler, Slasher, Shellshocker, Wolverine, and Banshee, which has a few script problems.
Oh, I did something to the Silencer too
I didn't touch the Liche, but I can fix it, it's missing a few lines in the cob.
Looks like I forgot to include a texture used by the Shellshocker.
Thanks for the feedback. Can't wait for your new FX pack!
I'm still working on those effects, those you see are the ones that are usable, taken from a mod project I'm working on along with Fox and Saktoth.
The units with new effects are only the Brawler, Flash, Peewee, Rocko, Stumpy, Arm Torpedo Launcher, Zeus, Rapier, Leveler, Slasher, Shellshocker, Wolverine, and Banshee, which has a few script problems.
Oh, I did something to the Silencer too
I didn't touch the Liche, but I can fix it, it's missing a few lines in the cob.
Looks like I forgot to include a texture used by the Shellshocker.
Thanks for the feedback. Can't wait for your new FX pack!
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
FX are prematurely included, quantum still has a long list of units to do FX for .
Once the general "look and feel" stage of FX is done, comes the "performance testing, size/look tweaks and bug squashing" stage.
After that, we maek sum balance chaengs den ruhleeze owah sekret projekt!
Quantum decided to maek his work uh, public before finishing everything... so .
Once the general "look and feel" stage of FX is done, comes the "performance testing, size/look tweaks and bug squashing" stage.
After that, we maek sum balance chaengs den ruhleeze owah sekret projekt!
Quantum decided to maek his work uh, public before finishing everything... so .
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
This whole thing is what aggrivates me about the TA based mods.
In my opinion someone should port TA directly to spring. Then Corret all issues and scripts. Then AA, BA, XTA, LLTA, NOTA, BOTA.. blah blah blah can just call that file as a reference.
I am SHOCKED that the lich still has it's black emitter strips on it. Things like things could and should be fixed. Also having a TA mod base for all mods would mean making a TA:Styled mod would be much easier and they would be smaller to download. However, all the TA:S mod makers want to work apart from each other.
christ people! There are like 10-12 people who are moding TA's content. IMAGINE if you all got together, modeled, textured and rescripted TA! JUST IMAGINE IT! PLEASE HEAR MY CRY PEOPLE! It is known that better work is completed through community effort and competition is detrimental to a community. seriously, please consider it!
That being said... I still think NBA would be a better title :)
In my opinion someone should port TA directly to spring. Then Corret all issues and scripts. Then AA, BA, XTA, LLTA, NOTA, BOTA.. blah blah blah can just call that file as a reference.
I am SHOCKED that the lich still has it's black emitter strips on it. Things like things could and should be fixed. Also having a TA mod base for all mods would mean making a TA:Styled mod would be much easier and they would be smaller to download. However, all the TA:S mod makers want to work apart from each other.
christ people! There are like 10-12 people who are moding TA's content. IMAGINE if you all got together, modeled, textured and rescripted TA! JUST IMAGINE IT! PLEASE HEAR MY CRY PEOPLE! It is known that better work is completed through community effort and competition is detrimental to a community. seriously, please consider it!
That being said... I still think NBA would be a better title :)