Since I've seen a few people say that they want to make a global AI (I'm one of them), I was wondering, are there any plans to make the global/skirmish AI loaded from a dll? This will make distributing the AIs easier, as you don't have to include spring.exe
Such a system could even allow different AI's playing against each other on the same engine.
Pluggable skirmish AI
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- [K.B.] Napalm Cobra
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- Joined: 16 Aug 2004, 06:15
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Speaking of which, I wonder whether it would be possible to use the spawn AI to spawn units for two non player sides, and have player as watcher (or just have them hide their comm), so that you can choreograph massive battles between AI's.
At the very least it would be good for balancing testing purposes.
(ie: do 10 of this unit defeat 1 of this unit based on costs, etc)
At the very least it would be good for balancing testing purposes.
(ie: do 10 of this unit defeat 1 of this unit based on costs, etc)
Global AI's aren't even made yet, you're talking about Group AIs, I'm talking about global AI's.AI's are already in dll form.
The global AI code theoretically allows for ai to fight each other.
I have read most of the other posts in this forum before I posted here. By coincidence I have skipped over the few posts in the interface thread that indicated DLLs.Please read some of the other posts. Its not like theres many in this particular forum, and some even have helpful titles.
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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15