Tech 6 (3) units guide:
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Tech 6 (3) units guide:
Ba 4.7 units guide:
Tech 6 units: (Level 3 kbots)
Arm:
Bantha (tech 3 assault kbot): The Bantha is a large, powerfull kbot. He is meant for assault, but its less efficient than the large amount of tech 2 units assault units you can make with the metal you waste for him. His attack range allows him to be used as artillery, but from far away from the enemy his attack power is not very high for its price. The main reason you will want to use Bantha is that he occups a much smaller space than a group of lv2 units.
Razorback (tech 3 battle kbot): A big, fast and powerfull kbot. He is meant for attacking other units, altough large swarms of lv2 units can be more efficient at this. He can also be used for assault but again other units are more efficient at this than him. He is quite good at raiding but by the time you manage to make him your enemy will already have good defenses so its pointless. The main reason you will want to use this kbot is that he occups a much smaller space than a group of lv2 units.
Marauder (tech 3 light amphibious kbot): I believe this is the smaller and cheaper lv3 unit around, but its a nice one. Performs pretty well on assault, battle and raiding, altough not was well as lv2 units you can make with his metal. He is amphibius and altough he is defenseless underwater the smaller space occupied by groups of this kbot compared to other amphibious units makes beach invasions easier.
Vangurad (tech 3 heavy artillery kbot): The most usefull and slow lv3 unit from arm in my opinion. It is meant for artillery, and does very well on it, having a bigger range that most other artillery units and enormous firepower. It is vulnerable at close range combat, but not completly defenseless.
Core:
Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him.
Karganeth (tech 3 all terrain assault mech): A big, fast and powerfull kbot. he is meant for battle, but swarms of it can be quite good against very heavy defenses (slow shotting high power ones). He is also able to attack air with his rockets. Be carefull since this kbots explodes violently and this may cause severe damage to other units near him.
Juggernaut (tech 3 heavy mobile turret): A very big and resistant but very slow kbot. He is meant for defense. His shots arent strong (compared to other tech 3 kbots) but they can hit various units, what makes him good against large swarms of small units and bad against small groups of big units.
Shiva (tech 3 amphibious siege mech): A amphibious artillery kbot. Altough his attack range is not that big for artillery, he shots fast and strong, making him aceptable for close range combat too. He is defenseless while underwater.
Catapult (tech 3 heavy rocket kbot): A artillery kbot. He haves a high attack range and power, but his attack is composed of various rockets that spread around. Good against big groups of weak units/buildings. Bad against small groups of units/buildings.
What you guys think?
I decided to start at the bottom of the tech tree instead of the top because, the bigger the tech, smaller the chances of you knowing it.
Tech 6 units: (Level 3 kbots)
Arm:
Bantha (tech 3 assault kbot): The Bantha is a large, powerfull kbot. He is meant for assault, but its less efficient than the large amount of tech 2 units assault units you can make with the metal you waste for him. His attack range allows him to be used as artillery, but from far away from the enemy his attack power is not very high for its price. The main reason you will want to use Bantha is that he occups a much smaller space than a group of lv2 units.
Razorback (tech 3 battle kbot): A big, fast and powerfull kbot. He is meant for attacking other units, altough large swarms of lv2 units can be more efficient at this. He can also be used for assault but again other units are more efficient at this than him. He is quite good at raiding but by the time you manage to make him your enemy will already have good defenses so its pointless. The main reason you will want to use this kbot is that he occups a much smaller space than a group of lv2 units.
Marauder (tech 3 light amphibious kbot): I believe this is the smaller and cheaper lv3 unit around, but its a nice one. Performs pretty well on assault, battle and raiding, altough not was well as lv2 units you can make with his metal. He is amphibius and altough he is defenseless underwater the smaller space occupied by groups of this kbot compared to other amphibious units makes beach invasions easier.
Vangurad (tech 3 heavy artillery kbot): The most usefull and slow lv3 unit from arm in my opinion. It is meant for artillery, and does very well on it, having a bigger range that most other artillery units and enormous firepower. It is vulnerable at close range combat, but not completly defenseless.
Core:
Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him.
Karganeth (tech 3 all terrain assault mech): A big, fast and powerfull kbot. he is meant for battle, but swarms of it can be quite good against very heavy defenses (slow shotting high power ones). He is also able to attack air with his rockets. Be carefull since this kbots explodes violently and this may cause severe damage to other units near him.
Juggernaut (tech 3 heavy mobile turret): A very big and resistant but very slow kbot. He is meant for defense. His shots arent strong (compared to other tech 3 kbots) but they can hit various units, what makes him good against large swarms of small units and bad against small groups of big units.
Shiva (tech 3 amphibious siege mech): A amphibious artillery kbot. Altough his attack range is not that big for artillery, he shots fast and strong, making him aceptable for close range combat too. He is defenseless while underwater.
Catapult (tech 3 heavy rocket kbot): A artillery kbot. He haves a high attack range and power, but his attack is composed of various rockets that spread around. Good against big groups of weak units/buildings. Bad against small groups of units/buildings.
What you guys think?
I decided to start at the bottom of the tech tree instead of the top because, the bigger the tech, smaller the chances of you knowing it.
Re: Tech 6 (3) units guide:
manored wrote:Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him. Beware, though, that it is a big huge D-gun target and moves slower than snails in a bucket of molasses. Also, if one of these show up, it usually means the game has gone on for far longer than it should have, and you should have stopped porcing ages ago.
Re: Tech 6 (3) units guide:
But those are details you should discover too late to do anything about it!Strategia wrote:manored wrote:Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him. Beware, though, that it is a big huge D-gun target and moves slower than snails in a bucket of molasses. Also, if one of these show up, it usually means the game has gone on for far longer than it should have, and you should have stopped porcing ages ago.
Banthas are actually efficient.
Whenever your enemy porcs heavily, you are certainly well served by using a group of at least 3 to take down his defenses while your smaller units swarm in. Swarms of lvl 2 units are not neccessarily better than the bantha, because the bantha is, in fact, a walcing annihalator that has additionall weaponary to defend itself and a lot of armor while it uses no energy to fire.
Simply put, its the next best thing to use to break an enemy who is turtleing.
Sweet.
Whenever your enemy porcs heavily, you are certainly well served by using a group of at least 3 to take down his defenses while your smaller units swarm in. Swarms of lvl 2 units are not neccessarily better than the bantha, because the bantha is, in fact, a walcing annihalator that has additionall weaponary to defend itself and a lot of armor while it uses no energy to fire.
Simply put, its the next best thing to use to break an enemy who is turtleing.
Sweet.
Yeah, I missed that detail. Here is the corrected version:Ishach wrote:You didnt mention that Karganeths and Razorbacks can climb over anything, making their strength the fact that they -dont- need to attack defences
Karganeth (tech 3 all terrain assault mech): A big, fast and powerfull kbot. he is meant for battle, but swarms of it can be quite good against very heavy defenses (slow shotting high power ones). He is also able to attack air with his rockets. Be carefull since this kbots explodes violently and this may cause severe damage to other units near him. He can climb any height.
In fact only the Karganeth can do this.
I test units skills separatly. Off course that if you mix Banthas with some other unit you can get better results, but if you make only Banthas the results
wont be that good.
- 1v0ry_k1ng
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24