Tech 6 (3) units guide:

Tech 6 (3) units guide:

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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manored
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Tech 6 (3) units guide:

Post by manored »

Ba 4.7 units guide:

Tech 6 units: (Level 3 kbots)

Arm:

Bantha (tech 3 assault kbot): The Bantha is a large, powerfull kbot. He is meant for assault, but its less efficient than the large amount of tech 2 units assault units you can make with the metal you waste for him. His attack range allows him to be used as artillery, but from far away from the enemy his attack power is not very high for its price. The main reason you will want to use Bantha is that he occups a much smaller space than a group of lv2 units.

Razorback (tech 3 battle kbot): A big, fast and powerfull kbot. He is meant for attacking other units, altough large swarms of lv2 units can be more efficient at this. He can also be used for assault but again other units are more efficient at this than him. He is quite good at raiding but by the time you manage to make him your enemy will already have good defenses so its pointless. The main reason you will want to use this kbot is that he occups a much smaller space than a group of lv2 units.

Marauder (tech 3 light amphibious kbot): I believe this is the smaller and cheaper lv3 unit around, but its a nice one. Performs pretty well on assault, battle and raiding, altough not was well as lv2 units you can make with his metal. He is amphibius and altough he is defenseless underwater the smaller space occupied by groups of this kbot compared to other amphibious units makes beach invasions easier.

Vangurad (tech 3 heavy artillery kbot): The most usefull and slow lv3 unit from arm in my opinion. It is meant for artillery, and does very well on it, having a bigger range that most other artillery units and enormous firepower. It is vulnerable at close range combat, but not completly defenseless.

Core:

Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him.

Karganeth (tech 3 all terrain assault mech): A big, fast and powerfull kbot. he is meant for battle, but swarms of it can be quite good against very heavy defenses (slow shotting high power ones). He is also able to attack air with his rockets. Be carefull since this kbots explodes violently and this may cause severe damage to other units near him.

Juggernaut (tech 3 heavy mobile turret): A very big and resistant but very slow kbot. He is meant for defense. His shots arent strong (compared to other tech 3 kbots) but they can hit various units, what makes him good against large swarms of small units and bad against small groups of big units.

Shiva (tech 3 amphibious siege mech): A amphibious artillery kbot. Altough his attack range is not that big for artillery, he shots fast and strong, making him aceptable for close range combat too. He is defenseless while underwater.

Catapult (tech 3 heavy rocket kbot): A artillery kbot. He haves a high attack range and power, but his attack is composed of various rockets that spread around. Good against big groups of weak units/buildings. Bad against small groups of units/buildings.

What you guys think? :P

I decided to start at the bottom of the tech tree instead of the top because, the bigger the tech, smaller the chances of you knowing it.
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Strategia
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Re: Tech 6 (3) units guide:

Post by Strategia »

manored wrote:Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him. Beware, though, that it is a big huge D-gun target and moves slower than snails in a bucket of molasses. Also, if one of these show up, it usually means the game has gone on for far longer than it should have, and you should have stopped porcing ages ago.
manored
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Re: Tech 6 (3) units guide:

Post by manored »

Strategia wrote:
manored wrote:Krogoth (tech 3 experimental assault kbot): A kbot with immense size and power. He is very efficient at both assault and battle. His use is very recomendable if you have a strong enough economy to make him. Beware, though, that it is a big huge D-gun target and moves slower than snails in a bucket of molasses. Also, if one of these show up, it usually means the game has gone on for far longer than it should have, and you should have stopped porcing ages ago.
But those are details you should discover too late to do anything about it! :P
Andreask
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Post by Andreask »

Banthas are actually efficient.

Whenever your enemy porcs heavily, you are certainly well served by using a group of at least 3 to take down his defenses while your smaller units swarm in. Swarms of lvl 2 units are not neccessarily better than the bantha, because the bantha is, in fact, a walcing annihalator that has additionall weaponary to defend itself and a lot of armor while it uses no energy to fire.

Simply put, its the next best thing to use to break an enemy who is turtleing.

Sweet.
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Ishach
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Post by Ishach »

You didnt mention that Karganeths and Razorbacks can climb over anything, making their strength the fact that they -dont- need to attack defences
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Machiosabre
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Post by Machiosabre »

razorbacks can't :?
manored
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Post by manored »

Ishach wrote:You didnt mention that Karganeths and Razorbacks can climb over anything, making their strength the fact that they -dont- need to attack defences
Yeah, I missed that detail. Here is the corrected version:

Karganeth (tech 3 all terrain assault mech): A big, fast and powerfull kbot. he is meant for battle, but swarms of it can be quite good against very heavy defenses (slow shotting high power ones). He is also able to attack air with his rockets. Be carefull since this kbots explodes violently and this may cause severe damage to other units near him. He can climb any height.

In fact only the Karganeth can do this.

I test units skills separatly. Off course that if you mix Banthas with some other unit you can get better results, but if you make only Banthas the results
wont be that good.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

they still need to attack defence if you maek defence everywhere
manored
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Post by manored »

1v0ry_k1ng wrote:they still need to attack defence if you maek defence everywhere
Yeah. People hardly forget of defending mountains since they hardly forget something may climb it.
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KDR_11k
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Post by KDR_11k »

If you maek defense everywhere you probably don't have enough of it in any one spot to stop an attack.
manored
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Post by manored »

KDR_11k wrote:If you maek defense everywhere you probably don't have enough of it in any one spot to stop an attack.
And if you make it all on one place people will go around it... :P
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Strategia
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Post by Strategia »

Conclusion:
i maek d-fens = phail
i spaem gator = win
Uberleechen
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Post by Uberleechen »

But i maek dfens and suck up phailed gator assault then spaem moar gator = winrar.
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LordMatt
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Post by LordMatt »

I TAEK 3/4ths of TEH MAP AND OUT SPAM U EASY.
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NOiZE
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Post by NOiZE »

RUSH TO THE CRUSHING KROGOTH FTW
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

noo, you maek defenz in the middles of the map and then they cant get through and then you techs up and make loads of defenz and pop up gauss guns and then even though you'll lose, the game will take forever so you wins!
manored
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Post by manored »

1v0ry_k1ng wrote:noo, you maek defenz in the middles of the map and then they cant get through and then you techs up and make loads of defenz and pop up gauss guns and then even though you'll lose, the game will take forever so you wins!
Why to wait forever to win if you can make a krog? :P
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KDR_11k
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Post by KDR_11k »

What's the difference between a powered GM and a powered GM with zook?
manored
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Post by manored »

KDR_11k wrote:What's the difference between a powered GM and a powered GM with zook?
Gm? zook?
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KDR_11k
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Post by KDR_11k »

A friendly reminder that this isn't the BA forum.
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