My dream Ui

My dream Ui

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

My dream Ui

Post by [KnoX]ElementalGizmo »

okay so we got alot of toys n dat, but there are a few things i would like to see. For a start the clock and fps in the top right as Chojin had b4, is there a way of moving this ??? I talked to chojin about it and i tried changing the axis but i saw no movement of the clock. That kinda su><. After getting used to chojins version i grew dependant on timing my attacks and anti nuke buildings to the clock. Now i cant see this info due to the players info, witch doesn't disappear with .info command as it once did.

What can i do to change this???

Also the one thing i would like to see is the ability to see ur allies resources as if i were a spec for example. This would make resource analysis faster and a simpler team play strategy when sharing resources with each other. Just a thought :(
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: My dream Ui

Post by Tobi »

[KnoX]ElementalGizmo wrote:Now i cant see this info due to the players info, witch doesn't disappear with .info command as it once did.
Use /info now. Since last version, most local non-cheat commands are prefixed with a slash instead of a dot (/info, /clock, /shadows, /water, etc.).

There's also /info with a number behind it (e.g. "/info 1"), I don't know what each number means but you can change sorting order with it.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

LCC's Keybinds and GUI Enhancements for .74b3 has all the things you are looking for. You also need to download MeltraX Widgets from UF. I will be making a widget compilation fairly soon to go with the Keybinds and GUI Enhancements.
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

ahhh chears gents :-)
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