Mac Binary Release
Moderator: Moderators
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- Posts: 9
- Joined: 09 Feb 2007, 10:25
That sript still had the same problem sorry
Think it may be a problem with the AI in general though because I found that all the AI test scripts already in the game cause the same quit to desktop.
In the commanders one the other commander just stands there too.
Infolog:
Using read-write data directory: /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/
Using script GlobalAI test (KAI-0.22.dylib)
Map: SmallDivide.smf
Mod: "XTA v8.1" from XTAPE.sd7
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Loading step `Opening map file' took 0.311 seconds
Loading step `Creating surface normals' took 0.079 seconds
Loading step `Loading detail textures' took 0.143 seconds
Loading step `Creating overhead texture' took 0.018 seconds
Loading step `Creating ground shading' took 0.125 seconds
Loading step `Loading tile file' took 0.539 seconds
Loading step `Reading tiles' took 0.022 seconds
Loading step `Reading tile map' took 0.266 seconds
Number of damage types: 5
Loading step `Creating projectile texture' took 0.446 seconds
Loading step `Loading units and weapons' took 4.326 seconds
Loading step `Initializing map features' took 0.81 seconds
Loading step `Parsing unit icons' took 0.325 seconds
Loading step `Creating unit textures' took 2.147 seconds
Loading step `Reading estimate path costs' took 0.042 seconds
Loading step `Reading estimate path costs' took 0.007 seconds
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/CentralBuildAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/EconomyAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/metalmakerai.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/MexUpgraderAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/RadarAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/ReportIdleAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/SimpleFormationAI.dylib has incorrect version
Spring 0.74b3+
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player joined as 0
/Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Bot-libs/KAI-0.22.dylib has C++ interface
Think it may be a problem with the AI in general though because I found that all the AI test scripts already in the game cause the same quit to desktop.
In the commanders one the other commander just stands there too.
Infolog:
Using read-write data directory: /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/
Using script GlobalAI test (KAI-0.22.dylib)
Map: SmallDivide.smf
Mod: "XTA v8.1" from XTAPE.sd7
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Loading step `Opening map file' took 0.311 seconds
Loading step `Creating surface normals' took 0.079 seconds
Loading step `Loading detail textures' took 0.143 seconds
Loading step `Creating overhead texture' took 0.018 seconds
Loading step `Creating ground shading' took 0.125 seconds
Loading step `Loading tile file' took 0.539 seconds
Loading step `Reading tiles' took 0.022 seconds
Loading step `Reading tile map' took 0.266 seconds
Number of damage types: 5
Loading step `Creating projectile texture' took 0.446 seconds
Loading step `Loading units and weapons' took 4.326 seconds
Loading step `Initializing map features' took 0.81 seconds
Loading step `Parsing unit icons' took 0.325 seconds
Loading step `Creating unit textures' took 2.147 seconds
Loading step `Reading estimate path costs' took 0.042 seconds
Loading step `Reading estimate path costs' took 0.007 seconds
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/CentralBuildAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/EconomyAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/metalmakerai.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/MexUpgraderAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/RadarAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/ReportIdleAI.dylib has incorrect version
AI dll /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Helper-libs/SimpleFormationAI.dylib has incorrect version
Spring 0.74b3+
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player joined as 0
/Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/AI/Bot-libs/KAI-0.22.dylib has C++ interface
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- Posts: 9
- Joined: 09 Feb 2007, 10:25
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- Posts: 9
- Joined: 09 Feb 2007, 10:25
FSAA is 1 or 0
Resolution is any sensible value
shadows just don't work unless potentially the opengl extetion is included (some intel macs possibly; no ppc macs at all.) Your screenshot you sent me had no shadows, so there was nothing even enabled.
I feel it could have been any of your overly optermistic possibilities you had set for some settings...
Resolution is any sensible value
shadows just don't work unless potentially the opengl extetion is included (some intel macs possibly; no ppc macs at all.) Your screenshot you sent me had no shadows, so there was nothing even enabled.
I feel it could have been any of your overly optermistic possibilities you had set for some settings...
Could you compile in the following file into UnitSync.dll/so/dylib:
http://www.darkstars.co.uk/randomfiles/ ... itSync.cpp
It adds java bindings to Unitsync for AFLobby.
They're currently tried and tested with AFLobby under windows using a VS2005 build of unitsync, and they dont interfere with other C or python bindings.
http://www.darkstars.co.uk/randomfiles/ ... itSync.cpp
It adds java bindings to Unitsync for AFLobby.
They're currently tried and tested with AFLobby under windows using a VS2005 build of unitsync, and they dont interfere with other C or python bindings.
nope.
At least not for a bit.
At least not for a bit.
looks fine though. Will get back to you if I can get it compiled some other way.[/code]Note: Due to moving interstate soon, my development box shall be packed from tomorrow for potentially up to three weeks. I'll still be contactable for bug reports, info etc, though with potential delay. Spring for the Mac development shall continue its progress asap; this is not the end of my efforts. --Elio 10 Feb 2007
Probably elio terminology├óÔÇ×┬ó but a hook is the bits that link a part of the lib to your app and vise versa (I think symbol is the correct way to describe it). Diffs are the differences between the official svns and my edited fork.
The svn source of unitsync doesn't work with a straight compile on the mac, hence the need for the changes. And yes, it's only unitsync.dylib that needs to be compiled with regards to your your extra file.
The svn source of unitsync doesn't work with a straight compile on the mac, hence the need for the changes. And yes, it's only unitsync.dylib that needs to be compiled with regards to your your extra file.
potential fix for AI version etc problems. http://fileuniverse.com/?p=show&a=it&id=4269
worth a try after the effort to get it posted.
worth a try after the effort to get it posted.
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- Posts: 9
- Joined: 09 Feb 2007, 10:25