Mac Binary Release
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Bad news├óÔé¼┬ª it crashed again. :/
Map: Bethezda
The script was "Commanders".
Everything seems fine and after 5 min, boom, usual symptoms.
I never saw the x86 version, but there was no graphical artifacts.
It freezed when I was building ships and hovercrafts, and I was driving the commander in in-game view.
I'm using an ATI.
Map: Bethezda
The script was "Commanders".
Everything seems fine and after 5 min, boom, usual symptoms.
I never saw the x86 version, but there was no graphical artifacts.
It freezed when I was building ships and hovercrafts, and I was driving the commander in in-game view.
I'm using an ATI.
We have something different in our configs├óÔé¼┬ª hardware or software├óÔé¼┬ª
The version of some frameworks?
Maybe an other lib that need to be re-linked?
Or is there any static path? I'm using RTS on my desktop.
But I truly have the feeling that it's something graphic.
Problem of resolution? I'm using an uncommon 1280*900 windowed.
I'm remembering now something strange. After using X-plane, I launched RTS, and when the window appear, I saw briefly a frame from X-plane. Usually before that the menu appear, there is some strange strips in the window.
The version of some frameworks?
Maybe an other lib that need to be re-linked?
Or is there any static path? I'm using RTS on my desktop.
But I truly have the feeling that it's something graphic.
Problem of resolution? I'm using an uncommon 1280*900 windowed.
I'm remembering now something strange. After using X-plane, I launched RTS, and when the window appear, I saw briefly a frame from X-plane. Usually before that the menu appear, there is some strange strips in the window.
Don't worry; that's just me being lazy and not bothering to clear the buffer as it's cleared as the menu is drawn.I'm remembering now something strange. After using X-plane, I launched RTS, and when the window appear, I saw briefly a frame from X-plane. Usually before that the menu appear, there is some strange strips in the window.
I use 1021*683, but I couldn't understand how anything that wouldn't cause a direct crash would be related to res. If it was a lib, it would complain about unlinked symbols at start-up, and quit gracefully. I've built it so it can be used elsewhere fine, and works as expected, where ever it is. All not core OS frameworks are included. (10.4. The only thing coming to mind is you might have some bad/finiky ram.
Load SpringRTS (double click app bundle), select "Commanders" script, select "Betheza_V2.smf", select "XTA v8.1", Load. Start game. Wait 10 mins.
That crashes for you?
could you post your prefs file then?
The test was too short. I had the "thing" again├óÔé¼┬ª
This time with DireStrights and XTA 8.1.
Each time, the bug appear later.
I'll post my prefs file.
edit:here, it is.
Thank you very much.I applied the patch of the binary file. I played Commanders/Small Divide/XTA 8.1 for about 10 minutes and there was no crash like there had been before.
PoweMac G5 1.8GHz single cpu, 2.5GB RAM, ATI X800XT, Mac OS 10.4.8
no, it probably wont...The game does not launch under Mac OS 10.5 9A321