Lv3 for vehicles too.
Moderator: Moderators
Lv3 for vehicles too.
I think that the TA based mods should make lv3 vehicles or at least make lv2 cons vehicles able to make the lv3 kbots factory. Its a too great advantage to kbots the ability of making lv3 units.
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Experimental Construction Vehicle
I've always preferred to take the idea of L3 vehicles a different way - an Amphibious Experimental Construction Vehicle for building some of the less-used super-high-level T3 buildings. Price the vehicle as an L3 building, give it 800 Nanolathe power and the exclusive ability to build vulcans, mohofusions, antiradar missiles, the underused L2 storage facilities, and similar excessive L3 buildings... plus a handful of the heaviest L2 vehicles, boats, and buildings.
Re: Experimental Construction Vehicle
Doing that would divide the game in 3 tech levels, what would be nice since just two looks few...Pxtl wrote:I've always preferred to take the idea of L3 vehicles a different way - an Amphibious Experimental Construction Vehicle for building some of the less-used super-high-level T3 buildings. Price the vehicle as an L3 building, give it 800 Nanolathe power and the exclusive ability to build vulcans, mohofusions, antiradar missiles, the underused L2 storage facilities, and similar excessive L3 buildings... plus a handful of the heaviest L2 vehicles, boats, and buildings.
Re: Experimental Construction Vehicle
My point is to only put exlusively into the T3 Vehicle lab those L2 buildings that are (a) rarely used, AND (b) so expensive that building the L2 veh plant and the L3 constructor isn't a huge impact. Make the L3 con-veh cost ~4000 metal. That's a small dent out of the 10k you're paying for the mohofus, much less the 30k for the Vulcan.manored wrote:Doing that would divide the game in 3 tech levels, what would be nice since just two looks few...Pxtl wrote:I've always preferred to take the idea of L3 vehicles a different way - an Amphibious Experimental Construction Vehicle for building some of the less-used super-high-level T3 buildings. Price the vehicle as an L3 building, give it 800 Nanolathe power and the exclusive ability to build vulcans, mohofusions, antiradar missiles, the underused L2 storage facilities, and similar excessive L3 buildings... plus a handful of the heaviest L2 vehicles, boats, and buildings.
I propose making a tech lvl 4 as well. The lab itself will cost ~1 Million Metal and ~1 Billion Energy (~1 Trillion Build Time as well). It needs a 20X20 yard map to build units that are HUGE LIKE XBOX! At a minimum each unit must have multiple Dguns, Flak Cannons, RFLRPCs (with perfect accuracy), torpedoes that can wipe out any naval unit in the game, and a rapid fire nuke, antinuke, antiantinuke backpack. It goes without saying that these units must be able to both fly and submerge under water.
I DEMAND THAT NOIZE AND DAY ADD THESE UNITS TO BA IMMEDIATELY ORE I WILL RAGEQUIT SPRING!
I DEMAND THAT NOIZE AND DAY ADD THESE UNITS TO BA IMMEDIATELY ORE I WILL RAGEQUIT SPRING!
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58