>>...::::Map Release: InterContinental32x32::::.......
Moderator: Moderators
>>...::::Map Release: InterContinental32x32::::.......
The DL-Link :
http://spring.unknown-files.net/file/22 ... tal_32x32/
the yellow/Golden Dots are the Metall Spots...
Now... what do you think.. the Crystall Soutpole will be covered with the same Amount Metall of the Northpole, but flattened out on the whole Territory... the darkgreen things will be Mountains... The Theme will be ranging from a Tropical Stripe - over Desert - to nothern Green, Tundra - Ice..
Oh before i forget it size is 40x 40 :D and Shadows will be rendered into the Texture...
EclipseExampel:
And the Glaced Effect - making the Right Earth (that in the rendering uses Bumpmap) a little Shiny
Last edited by PicassoCT on 04 Feb 2007, 14:48, edited 4 times in total.
Wow. A map from Picasso that looks remotely balanced. Good job.
I think the 20x20(compressed) version would be enough. Like Knorke said, 40x40 is to big to be fun.
Pay some more effort to the metalmap, thats usually where you fall behind.
Shadows will be rendered into the texture? Im kinda agaisnt this because when units walk over the so called "Shadows" they wont darken a bit. It will look really weird.
I think the 20x20(compressed) version would be enough. Like Knorke said, 40x40 is to big to be fun.
Pay some more effort to the metalmap, thats usually where you fall behind.
Shadows will be rendered into the texture? Im kinda agaisnt this because when units walk over the so called "Shadows" they wont darken a bit. It will look really weird.
I wasn't critisizing you this time... though it's probably too distractive to play on, same problem with most of your maps. They're still nice to look at.PicassoCT wrote:Hey... no it is going to be more Reallifestyle - and the Metallspots are acutally Cityshaped and Textured... so more Gold Rush on Google Earth...
And i Understood and will remove the Crystall from the Southpole.... Just got inspired by Genbloodfs Map...
Crack and cocaine for the heroine! :PCities, cookies, or campaigns? o_O
What sarcasm?AF wrote:I agree with the 40x40 comment, no SM2 map should be bigger than 30x30 in my opinion. And I think several versions would be a great idea.
But you could loose a bit of sarcasm lordo.
As usual this looks good, I'm starting to like your more recent mapping style more picasso, keep up the good work!
I have another question - beside - who made the 1,84 Mb great Version of Greenheaven? It has a Skybox that i would like to use for this Map.... So whoever made it - see this as a Request.. :)
Colourstudy- of course the Poles will be Iced.. and the Sandcolour must be modified - depending on Aquatorial Height...
Colourstudy- of course the Poles will be Iced.. and the Sandcolour must be modified - depending on Aquatorial Height...
Understood will search for Alternativ desertcolour...
I tried to come close to the processed earth Image... the Problem starts when you want to have something that does look Good zoomed in & out..
And this i still not equiped with light - just the selfiluminated Textures..
I tried it with something like in the Sahara - but it looked like Snow.. so i stayed yellow, but a little orange cant be that damaging..
I tried to come close to the processed earth Image... the Problem starts when you want to have something that does look Good zoomed in & out..
And this i still not equiped with light - just the selfiluminated Textures..
I tried it with something like in the Sahara - but it looked like Snow.. so i stayed yellow, but a little orange cant be that damaging..
Well, darken it a little, nobody will like playing on a map that makes their eyes hurt. This is a better sand color, IMO:
http://www.photo.net/photo/pcd0738/grea ... t-15.4.jpg
http://www.photo.net/photo/pcd0738/grea ... t-15.4.jpg