TA:WD - Page 42

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

That picture of that russian artillery unit up there scares me in its similiarity to my GD medium arty unit..

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

MadRat wrote:TACW?
My somewhat defunct Cold War mod. T-55's galore.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Pfft @ somewhat defunct. Its just on hold.

Although I think TACW might be done for, CWS or Command:CW are certainly not <_<
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

Were they for TA or Spring?
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Fanger wrote:That picture of that russian artillery unit up there scares me in its similiarity to my GD medium arty unit..

-http://cs.selu.edu/~ssmith/BB/files/screen502_209.jpg-
Look at it this way: It proves your design is a realistic concept for a long range gun :P
bma
Posts: 34
Joined: 31 Dec 2006, 12:46

Post by bma »

Alright I found the latest version of TAWD. It's one of my favourite mods so far, thanks Ground zero, maestro and all those who worked on it
bma
Posts: 34
Joined: 31 Dec 2006, 12:46

Post by bma »

Hey, am I missing anything? There doesn't seem to be any amphibious/air transportation for NATO. It wasn't as fun playing on coastal maps lol, as it was entirely air combat
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

bma wrote:Hey, am I missing anything? There doesn't seem to be any amphibious/air transportation for NATO. It wasn't as fun playing on coastal maps lol, as it was entirely air combat
well, there is no amphibious/air transport at all temporarily...such will be future addition. In TA engine there were multi passenger uh-60 for nato but the new engine work differently so it has to be redone

regards
maestro
WD co-leader
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

:-) Yeah it would be cool to see this mod again =)
Add the Custumexplo generators and maybe remodel some units/ or texture some new , and release it again !! :D
that would be awessome
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

submarine wrote:is there anyone continuing ta:wd development atm? it would be great to have a new release...
NEW release?

Where i can download the OLD release of this mod??


Hmm.. i remember playing this mod once, but i cant find it nowhere...
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

submarine wrote:@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
agreement found this is a grat mod that i love playing and would love to see a new version of.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

submarine wrote:@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
me continuing the project
but at slower pace...
reason is obvious : engine keep changing and gz is joining US army
Recent works are mostly background such as try to make EW rating for each plane (Ill use flare to model the EW/ECM capability) and that alone need lot reading....
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

maestro wrote:
submarine wrote:@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
me continuing the project
but at slower pace...
reason is obvious : engine keep changing and gz is joining US army
Recent works are mostly background such as try to make EW rating for each plane (Ill use flare to model the EW/ECM capability) and that alone need lot reading....
Oh if you get a chance congratulate GZ for me i had no idea!
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

So, can we take over this mod yet? (Again)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

A mod? Oh, WD. Work is continuing, I think.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Neuralize, I dont have any plan to hand over the mod to anyone, especially you...
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Well, need any help? :P
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

I've toyed around with this mod and have to say it looks pretty nice when you start expirimenting with smoth's explosions and add a few missing pieces to the unit puzzle that aren't yet there. Would love to see more layers of tanks, fewer infantry types yet maybe add a mortar team (like in the '44 beta) for each side, maybe some riverines at the least for sea usage, and a severe re-structuring of the planes.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

with planes fuel should really be added to differentiate some variants. it does need need a strip down though and i would agree that it needs more water based stuff... jeez even a light shipyard with some pt boats would be nice... also someone needs to go over the MOSPACT units and give units the amphibious tag that are amphibious in real life.
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