Map file sizes
Moderator: Moderators
Map file sizes
Is anyone else getting 100+ MB map files?
24x24, compression 0.5... any higher and it gets disgusting lines.
I had planned a map or two of this size but i thought, what's the point - who's going to download a 40 odd MB 7zip?
24x24, compression 0.5... any higher and it gets disgusting lines.
I had planned a map or two of this size but i thought, what's the point - who's going to download a 40 odd MB 7zip?
Lamers
So, I'll weigh in here.
I think that people should be aiming at about 10 megs a map for the most part.
People who want to make maps that are really pretty, or huge maps, or both should aim at staying under 60.
Basically my theory is, people who have the money to own a computer good enough to play huge or highly detailed maps usually have high speed internet connections... and 60 megs is about what people can download in an hour on a medium/high speed connection.
Also, the game is fun without a perfect texture, many of the maps out there could work just as well with a plain or repeating pattern.
I wonder if we are getting problems with the height map however... a 4096*4096 bitmap is pretty huge file on it's own, does anybody know if they pull that part apart into tiles... because they usually arn't terribly detailed anyways.
I think that people should be aiming at about 10 megs a map for the most part.
People who want to make maps that are really pretty, or huge maps, or both should aim at staying under 60.
Basically my theory is, people who have the money to own a computer good enough to play huge or highly detailed maps usually have high speed internet connections... and 60 megs is about what people can download in an hour on a medium/high speed connection.
Also, the game is fun without a perfect texture, many of the maps out there could work just as well with a plain or repeating pattern.
I wonder if we are getting problems with the height map however... a 4096*4096 bitmap is pretty huge file on it's own, does anybody know if they pull that part apart into tiles... because they usually arn't terribly detailed anyways.
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