TA:WD
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Hello, I found Upspring always inverted left right when applied UV, will the model inverted in Spring too ?
I have to flip the 'UN' text in this model... and some panel flipped left right
ps : texturing not yet finished, and I havent paint the exhaust tube.....
WD one would be camoed, and there will be no UN text painted
I have to flip the 'UN' text in this model... and some panel flipped left right
ps : texturing not yet finished, and I havent paint the exhaust tube.....
WD one would be camoed, and there will be no UN text painted
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Actually you only need lightwave's 'basic tutorial' to make such modelraikitsune wrote: **cries vaguely into palms** why can't i model/texture like that...... actually why can't i do either of those things at all
see... it is actually soooo flat....
And @6 hours@ 70+ layers you maybe can make texture better than mine....:)
It is more about how many time you willingly 'waste' for it
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Just beautiful stuff there Maestro.
That actually gives me some more motivation to start on my WD stuff again.
Maestro did you draw that picture? it's sweet LOL!
I have a question to WD fans.
Would you be interested in donating money and computer equipment to support development? both Maestro and I are running outdated systems and money would help our almost depleted motivation.
That actually gives me some more motivation to start on my WD stuff again.
Maestro did you draw that picture? it's sweet LOL!
I have a question to WD fans.
Would you be interested in donating money and computer equipment to support development? both Maestro and I are running outdated systems and money would help our almost depleted motivation.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
was just looking at design pictures for that. 152 mil double cannon 16 rounds + per min. Jesus Christ that things a behemoth
By the was as far as i can see the one in your picture is the testbed version the final product will have a slightly different turret design (as seen in the line drawing) and be mounted on the ob. 195 chassis.
By the was as far as i can see the one in your picture is the testbed version the final product will have a slightly different turret design (as seen in the line drawing) and be mounted on the ob. 195 chassis.
Where did you found that one and what's its name? It looks much more like something from a sci-fi book than a real fighting vehicle. AKAIK double gun design wasn't used on Russian tanks since KV-1 prototype (which had 1 76.2mm and 1 45mm guns, production version lost the 45mm).
BMPT, on the other hand, is already being supplied to the army. It's basicly a tank designed to support main battle tanks by killing things they have troubles with (such as infantry). Better add it than some 2-gun behemoth.
BMPT photos.
BMPT, on the other hand, is already being supplied to the army. It's basicly a tank designed to support main battle tanks by killing things they have troubles with (such as infantry). Better add it than some 2-gun behemoth.
BMPT photos.
dont worry about BMPT....
It will be in WD too (I already have detailed line drawing of it)
the artillery is real. It seems Russian finally get better funding.... Usually they will try to sell the design and boasting to everyone about it but the artillery prototype made rather sneaky. lile in SOviet era. No one heard about it till it materialized. The hull and overall concept is taken from the T-95 prototype. I dont understand why they dont really produce T-95 though.
Speak about Russian scifi-like stuff, Beriev 2500 coming soon!
It will be in WD too (I already have detailed line drawing of it)
the artillery is real. It seems Russian finally get better funding.... Usually they will try to sell the design and boasting to everyone about it but the artillery prototype made rather sneaky. lile in SOviet era. No one heard about it till it materialized. The hull and overall concept is taken from the T-95 prototype. I dont understand why they dont really produce T-95 though.
Speak about Russian scifi-like stuff, Beriev 2500 coming soon!
More strange stuff
Speaking of strange Russian vehicles: have you heard about TOS-1 Buratino? English description (no pics), photos and a link to Russian article. That thing is in use in Russian army.
Weird tank design: Obj. 279. This one got cancelled, but it surely was strange.
Weird tank design: Obj. 279. This one got cancelled, but it surely was strange.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Any word on if you are going to port over more of the old TA models you had for tanks? We don't realistically need the .s3o models in all their alpha channeled shaded glory. It would be nice to see the ground units broken into several tiers, too, so that its necessary to actually build half of the units.
Suggested additions/usages:
[Mospact]
ZPU-2, ZPU-4, or S-60 (for early game low-level AAA)
KS-12 or KS-19 (for early game high-level AAA)
GP (for ultralight field gun, 76mm)
M-1938 or M-30 (for early game light art.)
D-1 or ML-20 (for early game mid-weight art., 152mm)
S-23 or M-1931M (for early hvy. art., 180mm or 203mm resp.)
2S1 or D-30 (for mid-game light art., 122mm)
M-46 (for mid-game light extended-range art., 130mm)
2S3 or D-20 (for mid-game mid-weight art., 152mm)
S-23 or 2S7 (for mid-game hvy. art., 180mm or 203mm resp.)
T-44/54 (for early game inexpensive slow tank, 85mm or 100mm resp.)
T-10/IS-10 (for early game slow heavy tank, 122mm)
T-54/Type 59 (for early game spam tank, 100mm)
T-62 (for early game main battle tank, 115mm)
T-64 (for early game overpriced tank, 125mm)
PT-76 (mid game, 76mm)
T-72 (for mid-game spam tank, 125mm)
T-80 (for mid-game main battle tank, 125mm, dev't off T-64)
T-84 (for mid-game overpriced tank, 125mm, dev't off T-80)
T-90 (for late game spam tank, 125mm, dev't off T-80)
Black Eagle (for late game main battle tank, 125mm)
T-94 (for late game overpriced tank, 125mm)
Also might just break sides up into more sensible regions, like:
Ruso-Slavic Bloc (Russia, Ukraine, plus aligned neighbors)
Red Asia Bloc (China, NK, plus)
Free East Asia Union (Japan, SK, plus)
Eur-Asia Union (NATO w/o US and UK)
Oceania (US, UK, Canada)
Sandland (Saudis, Jordan, Iran, Isreal)
Indo-Aus Union (India, Australia, New Zealand, plus)
Braziland (Brazil, Argentina, plus)
Pan-Americo Union (non-US/Brazil members)
And from there you could have sides start with multiple 1st level plants, say the Eur-Asia Union could have separate German, French, Italian, Swede plants. As the levels progress you have Franco-German, Italio-German, etc consolidations.
Suggested additions/usages:
[Mospact]
ZPU-2, ZPU-4, or S-60 (for early game low-level AAA)
KS-12 or KS-19 (for early game high-level AAA)
GP (for ultralight field gun, 76mm)
M-1938 or M-30 (for early game light art.)
D-1 or ML-20 (for early game mid-weight art., 152mm)
S-23 or M-1931M (for early hvy. art., 180mm or 203mm resp.)
2S1 or D-30 (for mid-game light art., 122mm)
M-46 (for mid-game light extended-range art., 130mm)
2S3 or D-20 (for mid-game mid-weight art., 152mm)
S-23 or 2S7 (for mid-game hvy. art., 180mm or 203mm resp.)
T-44/54 (for early game inexpensive slow tank, 85mm or 100mm resp.)
T-10/IS-10 (for early game slow heavy tank, 122mm)
T-54/Type 59 (for early game spam tank, 100mm)
T-62 (for early game main battle tank, 115mm)
T-64 (for early game overpriced tank, 125mm)
PT-76 (mid game, 76mm)
T-72 (for mid-game spam tank, 125mm)
T-80 (for mid-game main battle tank, 125mm, dev't off T-64)
T-84 (for mid-game overpriced tank, 125mm, dev't off T-80)
T-90 (for late game spam tank, 125mm, dev't off T-80)
Black Eagle (for late game main battle tank, 125mm)
T-94 (for late game overpriced tank, 125mm)
Also might just break sides up into more sensible regions, like:
Ruso-Slavic Bloc (Russia, Ukraine, plus aligned neighbors)
Red Asia Bloc (China, NK, plus)
Free East Asia Union (Japan, SK, plus)
Eur-Asia Union (NATO w/o US and UK)
Oceania (US, UK, Canada)
Sandland (Saudis, Jordan, Iran, Isreal)
Indo-Aus Union (India, Australia, New Zealand, plus)
Braziland (Brazil, Argentina, plus)
Pan-Americo Union (non-US/Brazil members)
And from there you could have sides start with multiple 1st level plants, say the Eur-Asia Union could have separate German, French, Italian, Swede plants. As the levels progress you have Franco-German, Italio-German, etc consolidations.
Last edited by MadRat on 17 Dec 2006, 02:02, edited 1 time in total.