SWS Crashing

SWS Crashing

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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

SWS Crashing

Post by Zoy64 »

When i use the Spring SP program and i play SWS, the coms explode instantly and it quits. Why :?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I will look into this and get back to you.

Until then, is there any more information you can give us to narrow this down?
Are you using a clean SWS1.0 install? Does this happen with any other mods? etc
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I just tested using the latest version of SpringSP, and was unable to replicate the issue using SWS1.0. Using our new dev build did not cause any issues either.

Are you still experiencing the problem?
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Zoy64
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Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

Well, i had another mod, the mech one. i cant remember what it was called, i just know it wasn't the Gundam one. it does the same thing. and yes i used the 1.0 installer
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Neddie
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Post by Neddie »

Battletech? Gear Commander?
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Keithus
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Post by Keithus »

Is it set to com ends and both sides are on the same team?
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Zoy64
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Post by Zoy64 »

Battletech i think. and i set it to com end (i like playing that way) and i just press play.
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Android_X
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Joined: 24 Dec 2005, 06:13

Post by Android_X »

Would you mind posting the contents of script.txt right after starting a game where the coms explode? That would show us more info such as how the teams were setup. The script.txt file is in the same directory as spring.exe
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Zoy64
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Post by Zoy64 »

[GAME]
{
Mapname=SpeedMetal.smf;
StartMetal=99999999;
StartEnergy=999999999;
MaxUnits=5000;
StartPosType=0;
GameMode=1;
GameType=StarWars01.sd7;
LimitDGun=0;
DiminishingMMs=0;
GhostedBuildings=1;

HostIP=localhost;
HostPort=8452;

MyPlayerNum=0;

NumPlayers=1;
NumTeams=2;
NumAllyTeams=1;

[PLAYER0]
{
name=Player;
Spectator=0;
team=0;
}


[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
Color=1;
Side=Empire;
Handicap=0;
}

[TEAM1]
{
TeamLeader=0;
AllyTeam=0;
Color=3;
Side=Alliance;
Handicap=0;
AIDLL=AI\Bot-libs\AAI.dll;
}
[ALLYTEAM0]
{
NumAllies=0;
}
NumRestrictions=0;
[RESTRICT]
{
}
}

Does that help any? :P
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Argh
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Post by Argh »

It's a bug in AAI. Take it up with Submarine.
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Peet
Malcontent
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Post by Peet »

Zoy64 wrote:Mapname=SpeedMetal.smf;
StartMetal=99999999;
StartEnergy=999999999;
Oh my...
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

AAI doesn't like metal maps very much. It can play on some of them, but will crash on others.
So, don't play SWS on a metal map (esp. Speedmetal)! Try for ex. Comet Catcher, AAI plays SWS just fine on that map.
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Zoy64
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Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

P3374H wrote:
Zoy64 wrote:Mapname=SpeedMetal.smf;
StartMetal=99999999;
StartEnergy=999999999;
I don't get to play much, so i use max resources to get into battles quicker. :wink:
So, don't play SWS on a metal map (esp. Speedmetal)!
I play on the SPTest thing it gives you, and it plays just fine, its just the other SP mode.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Yeah, SWS wasn't really designed for metal maps either. I doubt it would play particularly well. It tends to choke up into a stalemate even on the larger non-metal spring maps.
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Zoy64
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Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

On the Test thing it works fine with any map, including Speedmetal and Speedmetalduo.
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