Rhyoss for spring

Rhyoss for spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Rhyoss for spring

Post by RightField »

http://www.fileuniverse.com/?page=showitem&ID=1055

Probably pretty buggy, but playable to a certain degree. Worked for me at least. Replaces arm.
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hrmph
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Joined: 12 May 2005, 20:08

...

Post by hrmph »

Looking nice. Its playable now but a few units are buggy.
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RightField
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Joined: 11 Nov 2004, 21:29

Post by RightField »

It would look sexier if the SYs fixed animated texture support so you could see all the nice animated texture wonders of mine... but oh well.. :P
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Zoy64
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Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

The link below,

"http://www.fileuniverse.com/?page=showitem&ID=1055"

Is no longer working, we need a new link.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I've no idea where it is... I'll do some research.
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

Its an ooooolde mod, maybe not compatible with last versions of SPRING.
In all cases the new link is..

http://www.fileuniverse.com/?p=down&a=/ ... fo&id=1055

SPRING is great.It stands some old and outdated files that appears to be impossible. :wink:
VonGratz.

See it...In ten minutes I ported RHYOSS to TLLSpring and the file Ive tested, with four races, not crashed.Below the images of the RHYOSS units.
http://www.fileuniverse.com/?p=show&a=it&id=4018
bwansy
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Joined: 02 May 2006, 05:21

Post by bwansy »

But... it's a .ufo file. Where should I put it?
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VonGratz
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Post by VonGratz »

Unpack (HPIVIEW) and pack as sd7(7ZIP).
VonGratz :wink:
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Or just stick it in your root spring dir.
bwansy
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Joined: 02 May 2006, 05:21

Post by bwansy »

Oh... It crashed Spring, about the time when I started to build a shipyard. (I'm not sure because it wasn't on the screen at that moment).
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VonGratz
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Post by VonGratz »

First time it happened to me.try again :cry:
vg
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MR.D
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Post by MR.D »

Interesting.
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Peet
Malcontent
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Post by Peet »

Lots and lots and lots and lots of scripting issues in there :(
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

Lots and lots of all..... :oops: :?
VonGratz
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VonGratz
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Post by VonGratz »

bwansy wrote:Oh... It crashed Spring, about the time when I started to build a shipyard. (I'm not sure because it wasn't on the screen at that moment).
I forgot..put empty ai
VonGratz :wink:
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I worked on porting Rhyoss to spring together with TLL, i don't have time anymore, so my work might be usefull for someone who does have time and interest:

http://www.unknown-files.net/index.php? ... &dlid=1932
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Rhyoss vs TLL gave me a "missing 3DO" error at some point and crashed Spring.

EDIT: "Content error: File not found: objects3d/2x2e.3do"
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

You must to add all the Cavedogs heaps 3DOs, not only this one, that are missing for it work.Remember only that Noise put this file in unknown-files to be developed by any people interested, not for playing.
VonGratz :wink:
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

VonGratz wrote:You must to add all the Cavedogs heaps 3DOs, not only this one, that are missing for it work.Remember only that Noise put this file in unknown-files to be developed by any people interested, not for playing.
VonGratz :wink:
I fixed the move class errors, put in missing objects, and did a quick fix for the heap files - I'll maybe upload it tonight.
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VonGratz
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Post by VonGratz »

Very good! :wink:
VonGratz
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