Expanded River Confluence Remade!
Moderator: Moderators
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Expanded River Confluence Remade!
Here's my remade version of the cavedog map Expanded Confluence.
-1kx1k texture!
-Terragen rendered heightmap that align's properly!
-Tree's but not ridiculous amounts!
-Randomly generated metal and plenty of it!
-Even numbers north, odd numbers south!
-6 player max!
-Nice gameplay!
http://www.fileuniverse.com/?page=showitem&ID=764
I may make a revised version if there are any major complaints, so criticism is welcomed.
-1kx1k texture!
-Terragen rendered heightmap that align's properly!
-Tree's but not ridiculous amounts!
-Randomly generated metal and plenty of it!
-Even numbers north, odd numbers south!
-6 player max!
-Nice gameplay!
http://www.fileuniverse.com/?page=showitem&ID=764
I may make a revised version if there are any major complaints, so criticism is welcomed.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Hmm, can you be more descriptive? Do you get any errors?it does not hav starting points..
Having the same issue, both smd and sm2 files are in the map directory.
Maybe I will, you'll just have to wait and see.How come you did not smooth out the corners in the rivers? TA spring maps are capable of doing that much more easily that OTA maps, so why not take advantage of it?
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15