New Mod/Conversion: GEAR COMMANDER - Page 17

New Mod/Conversion: GEAR COMMANDER

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Actually, they look more like VOTOMS.
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hi!
Im working away on the mod, am doing alot of misc stuff that needs doing like buildings, wrecks, buildpics and stuff.
I've come to somekind of decision regarding the release date. Im gonna hold off for the next spring version, implement the features i need/want that are new for it and then wrap up what i have and go for a release. So what if air gets left out or tech level 3 gears/tanks, its enough to see the game play. Originally i wanted to have early betas and lot of public feedback but i've strayed away from that and Im afflicted by the modders dicease, the desire for everything to be perfect :P But im gonna try to get back to my original idea.

Here is, btw, a new unit:
Image
The Hunter Commando is a variant equipped for strike mission with a anti-vehicle role as well, sporting a light Bazooka.

Hope you like it, and hope you all get to play real soon.
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Das Bruce
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Post by Das Bruce »

I'd reconsider that release date, you could be waiting a long, long time.
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Well, we'll see exactly how long it takes for the new version, but if im done before it is then ofcourse ill release :-) I just assumed that the new version would be done before i was
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centurion-1
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Post by centurion-1 »

Im an idiot. Disregard the last info... GC is out when i feel its ready :-) Soonish i hope
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centurion-1
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Post by centurion-1 »

Thought it was time for some real eyecandy :twisted:
Image
Image
Image
Texture is still somewhat WIP.
Ingame soon...
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Snipawolf
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Post by Snipawolf »

I like texture, don't touch...
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Cool gunship man!

Can't wait for the release. :wink:
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rattle
Damned Developer
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Post by rattle »

Snipawolf wrote:I like texture, don't touch...
It needs shading and some in-use scratches here and there, that's why it's WIP I guess.
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centurion-1
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Post by centurion-1 »

Thanks!

Forgot to say that it is Bobs model, the uv & texture are mine.
Egarwaen
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Post by Egarwaen »

Oooh, Scorpion!
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Guessmyname
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Post by Guessmyname »

Is good! Very good!
raikitsune
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Post by raikitsune »

again need to say this mod looks like sehx :wink:
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Snipawolf
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Post by Snipawolf »

rattle wrote:
Snipawolf wrote:I like texture, don't touch...
It needs shading and some in-use scratches here and there, that's why it's WIP I guess.

I meant the coloring, as long as scratches and stuff don't interfere with the general design at all, I am happy with it..
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bobthedinosaur
Blood & Steel Developer
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Post by bobthedinosaur »

schweet, was wondering when youd get to that helo. also did you get my updated version of the orca with the door in the back?
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Yes bob i got it, It's real nice!
I'll try to fix it ingame ASAP, tho it could be a while im afraid, lots to do :-)
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

News!
I decided to brush up the commander weaponary a bit, prior to this the commanders only had a heavy autocanon, ap mortar and a medium rocket pack. Now they have more diversified weaponary to combat specific threats, specifically early game raiding as well as a light anti-air capability. The weapons suite is now a heavy autocannon coupled with a shoulder mounted light anti-air cannon, an anti-gear missile pack and an ap mortar.
Here is the southern Cobra Command variant, toghether with a standard Spit'.
Image
Hope you like!
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rattle
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Post by rattle »

Awesome!
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Wolf-In-Exile
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Post by Wolf-In-Exile »

More mechs! :D
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Snipawolf
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Post by Snipawolf »

Big, bulgy, and I'm loving it. I think this is gunna be sweet.
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