New Mod/Conversion: GEAR COMMANDER
Moderator: Moderators
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hi!
Im working away on the mod, am doing alot of misc stuff that needs doing like buildings, wrecks, buildpics and stuff.
I've come to somekind of decision regarding the release date. Im gonna hold off for the next spring version, implement the features i need/want that are new for it and then wrap up what i have and go for a release. So what if air gets left out or tech level 3 gears/tanks, its enough to see the game play. Originally i wanted to have early betas and lot of public feedback but i've strayed away from that and Im afflicted by the modders dicease, the desire for everything to be perfect But im gonna try to get back to my original idea.
Here is, btw, a new unit:
The Hunter Commando is a variant equipped for strike mission with a anti-vehicle role as well, sporting a light Bazooka.
Hope you like it, and hope you all get to play real soon.
Im working away on the mod, am doing alot of misc stuff that needs doing like buildings, wrecks, buildpics and stuff.
I've come to somekind of decision regarding the release date. Im gonna hold off for the next spring version, implement the features i need/want that are new for it and then wrap up what i have and go for a release. So what if air gets left out or tech level 3 gears/tanks, its enough to see the game play. Originally i wanted to have early betas and lot of public feedback but i've strayed away from that and Im afflicted by the modders dicease, the desire for everything to be perfect But im gonna try to get back to my original idea.
Here is, btw, a new unit:
The Hunter Commando is a variant equipped for strike mission with a anti-vehicle role as well, sporting a light Bazooka.
Hope you like it, and hope you all get to play real soon.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
News!
I decided to brush up the commander weaponary a bit, prior to this the commanders only had a heavy autocanon, ap mortar and a medium rocket pack. Now they have more diversified weaponary to combat specific threats, specifically early game raiding as well as a light anti-air capability. The weapons suite is now a heavy autocannon coupled with a shoulder mounted light anti-air cannon, an anti-gear missile pack and an ap mortar.
Here is the southern Cobra Command variant, toghether with a standard Spit'.
Hope you like!
I decided to brush up the commander weaponary a bit, prior to this the commanders only had a heavy autocanon, ap mortar and a medium rocket pack. Now they have more diversified weaponary to combat specific threats, specifically early game raiding as well as a light anti-air capability. The weapons suite is now a heavy autocannon coupled with a shoulder mounted light anti-air cannon, an anti-gear missile pack and an ap mortar.
Here is the southern Cobra Command variant, toghether with a standard Spit'.
Hope you like!