Absolute Annihilation 2.23 - Page 9

Absolute Annihilation 2.23

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Caydr
Omnidouche
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Post by Caydr »

20 second reload don't cut it? What exactly about it is too strong?
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MR.D
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Post by MR.D »

Ya. similar to the ARM spider Emp.
Longer ranged and stronger as it is works great, its just too much splash on too large an area for it to be fair.
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MR.D
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Post by MR.D »

get on msn Caydr u tard :?
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Caydr
Omnidouche
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Post by Caydr »

Fixed some more seismicsignature=64;'s... weird.

In the game I played last night, I got a bunch of missing texture errors. Please report these if you get them.
raneti
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Joined: 21 Sep 2006, 00:12

Post by raneti »

core got Krogoth but arm doesn't get orcone anymore?
arm doesn't have a counter for krogoth!!!
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Pxtl
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Post by Pxtl »

raneti wrote:core got Krogoth but arm doesn't get orcone anymore?
arm doesn't have a counter for krogoth!!!
Try using multiple Banthas, backed up with any of Arms plentiful anti-mech units (penetrator, commando).

edit: oops, meant sharpshooter, not commando.
Last edited by Pxtl on 07 Oct 2006, 03:03, edited 1 time in total.
raneti
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Post by raneti »

i used lotsa banthas don't recall wich are commandos and penetrator, oh well i'll have a look

EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side
Egarwaen
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Post by Egarwaen »

raneti wrote:EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side
If the Krogoth gets within range to shoot at the Penetrator, you've done something wrong. Throw a bunch of light units at it and let it chew on them, then zap it with the Penetrators until it falls over.
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Caydr
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Post by Caydr »

can't say offhand how much it is, but pen/anni/ddm/snipe/etc get a hefty boost against krog et al.

posting this from my ds. .
homebrew ftw :-)
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REVENGE
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Post by REVENGE »

It would be a cool bonus if Targeting Facilities could allow you to see unit icons for enemy units as well. Kind of like MC2 style radar.
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Lolsquad_Steven
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Post by Lolsquad_Steven »

Anyone else tried vamps yet? they are alot better in this version, ALOT better :wink: .
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Drone_Fragger
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Post by Drone_Fragger »

raneti wrote:i used lotsa banthas don't recall wich are commandos and penetrator, oh well i'll have a look

EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side
Pack of lies.
Annis do 6000 dmg per shot to krogs, if II remeber corecttly, And they have like twice the range!

And if you managed to get Krogs, Stop playing speedmetal. The orcone was shit anyways, killing single units in super-duper single shot attacks.
oldsergey
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Joined: 31 May 2006, 15:33

a stronger hawks owns

Post by oldsergey »

Stronger hawks kill game where com death ends.

It looks that way - one side is focusing on lvl2 asap, build 7 hawks, in one or two flights that kill commander. Of course aa will now works here well becouse it's one or two flights over target.

It easily ends game.

I thought that hawks are primary ANTI AIR stuff, not anti ground stuff.
Bhaal
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Joined: 03 Jan 2006, 19:54

Post by Bhaal »

Stumpies don t shoot @ their max range....

if you aim @ one point stumpies will not hit it...

so stumpies don t hit enemy units.... they aim too short...
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Day
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Post by Day »

wtf is up with dgun? it looks like its AoE as been lowered and half of the time it wont really fire..
and i liked the old way the buildpics were arranged alot better
now i have to go through all the freaking menus for everything

oh and balance flashes

and rockos dont outrange llts anymore.. they just stand inrange doing nothing
Last edited by Day on 07 Oct 2006, 14:05, edited 2 times in total.
Bhaal
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Post by Bhaal »

the commander is a bit wierd.... it moves strangely and sometimes he refuses to use dgun ... he rotates his torso when it s not needed... and so its hard to use his d gun
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Day wrote:wtf is up with dgun? it looks like its AoE as been lowered and half of the time it wont really fire..
and i liked the old way the buildpics were arranged alot better
now i have to go through all the freaking menus for everything

oh and balance flashes

and rockos dont outrange llts anymore.. they just stand inrange doing nothing
rocko's outrange llt's just fine


the commander script feels a bit buggy yes...
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Machiosabre
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Post by Machiosabre »

I think flashes and gators are finally balanced with each other, now they both just need to be brought down a notch to make other lvl1 tanks feasible.

I was also thinking it would be awesome for the medium tanks to have a sort of coaxial machine gun. to make them suck a bit less when they're fighting a swarm. It wouldn't have to be much the raider could just get the little boat laser and the stumpy a banshee machine gun or something.
I think besides being completely awesome, it would also stop medium tanks from being the least useful lvl1 units.
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BigSteve
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Post by BigSteve »

I agree this idea is awesome. They cant barely hit moving targets, the machine gun idea would help alot ^^
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EXit_W0und
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Post by EXit_W0und »

+1 for the idea of giving stumpies/raiders a 2nd weapon
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