.:New Map:. Mountain Range v7
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
.:New Map:. Mountain Range v7
This map has been changed a bit. There are now only starting metal spots. In a 3 vs 3 each player will only have one metal spot that puts out roughly 4.5 - 5 metal.
The focus of this map is reclaiming. Tiberium is EVERYWHERE. Only thing is that it can be somewhat easily destroyed, so be careful! No sense running a large tank through the fields eh?
Metal storage is a must.
This map should appeal to all you greenfielders out there, as well as people that like the idea of diminishing resources.
All features on the map were made by Lathan.
Screens:
Download:
http://www.unknown-files.net/index.php? ... &dlid=1716
The focus of this map is reclaiming. Tiberium is EVERYWHERE. Only thing is that it can be somewhat easily destroyed, so be careful! No sense running a large tank through the fields eh?
Metal storage is a must.
This map should appeal to all you greenfielders out there, as well as people that like the idea of diminishing resources.
All features on the map were made by Lathan.
Screens:
Download:
http://www.unknown-files.net/index.php? ... &dlid=1716
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I liked the old version with the brown mountains, this is nice too but I found it harder to tell the height differences.
The harvesting system worked quite good for E&E. But URC was at an advantage because their scouts were much better at reclaiming and also cloaked... (We had two URC and one GD in our team and secured the middle quite fast)
The harvesting system worked quite good for E&E. But URC was at an advantage because their scouts were much better at reclaiming and also cloaked... (We had two URC and one GD in our team and secured the middle quite fast)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Old version was basically flat. The way the old version looked was as though it was a thousand meters high. It was only an optical illusion. The new one actually is 1000 meters (units if you will) high.knorke wrote:I liked the old version with the brown mountains, this is nice too but I found it harder to tell the height differences.
The harvesting system worked quite good for E&E. But URC was at an advantage because their scouts were much better at reclaiming and also cloaked... (We had two URC and one GD in our team and secured the middle quite fast)
URC is NOT at an advantage for reclaiming. URC scouts declaok when reclaiming. GD scouts are stealth, and have a minigun, so a GD p[layer can kill a urc players reclaimers with impunity.
GD player have quite a large advantage over urc ont hat map, despite the large hills.
Tiberium in the north gives better yeild than on the mountains in the south. There is a satellite dish that gives 4200 metal on one of the hills (both gd and urc scouts can reach it).
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43