Absolute Annihilation 2.11
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- Posts: 501
- Joined: 18 May 2006, 21:19
http://video.google.ca/videoplay?docid= ... oy+jenkins
http://video.google.ca/videoplay?docid= ... oy+jenkins
http://video.google.ca/videoplay?docid= ... oy+jenkins
http://video.google.ca/videoplay?docid= ... oy+jenkins
http://video.google.ca/videoplay?docid= ... oy+jenkins
Last edited by Caydr on 25 Sep 2006, 02:27, edited 2 times in total.
http://img353.imageshack.us/my.php?imag ... 0096pz.jpg
http://img160.imageshack.us/my.php?imag ... 0128sk.jpg
http://img160.imageshack.us/my.php?imag ... 0058th.jpg
The funniest game of AA I ever played
Last edited by Ishach on 25 Sep 2006, 03:01, edited 1 time in total.
Map is coming along really nice. Doing one more compile and then I should be able to post some pics. Then I've just got to do metal placement and figure out where to upload the thing.
It's a remake of one of the best maps I've made, or at least, one of the ones I've enjoyed playing on the most. It's very flat, but that's not necessarily such a bad thing... The map that it's designed after is called Fractured Island. It's designed for 2v2 or 3v3. It is possible to use land, sea, hover, or air (obviously...) to attack your opponent.
Differences from the original Fractured Island:
The new version is 16x16 while the old one was 20x20. That doesn't mean that it's cramped though. Each start location has enough land to build about 200-300 solars probably... It's very wide-open. So what's the map's design like?
If you've never seen a heightmap before, darker means lower, lighter means higher. The shallow regions between islands are passable by both ships and land units. The small mountains that are scattered around in a symmetrical pattern can only be climbed by kbots. The shoreline area around the island edges can be traversed by land units as well. Only the dark region around the outside of the map can have shipyards and most underwater structures built in it.
Start locations: each of the four corners will have two start locations, for team play. Top left will have 1 and 5, bottom right 2 and 6, top right 3 and 7, bottom left 4 and 8, and the middle top and bottom will have 9 and 10 respectively.
Metal placement will be scarce. Assuming four players, each start location will have only about 5 metal, while there will be more placed in difficult locations. Two geothermals only, top and bottom middle islands. Smaller ships, like construction, destroyers, cruisers, etc, can navigate all the waterways, but battleships and similar-sized ships will be stuck in the middle or on the outside, depending on where they're built (or airdropped ^^).
It's a remake of one of the best maps I've made, or at least, one of the ones I've enjoyed playing on the most. It's very flat, but that's not necessarily such a bad thing... The map that it's designed after is called Fractured Island. It's designed for 2v2 or 3v3. It is possible to use land, sea, hover, or air (obviously...) to attack your opponent.
Differences from the original Fractured Island:
The new version is 16x16 while the old one was 20x20. That doesn't mean that it's cramped though. Each start location has enough land to build about 200-300 solars probably... It's very wide-open. So what's the map's design like?
If you've never seen a heightmap before, darker means lower, lighter means higher. The shallow regions between islands are passable by both ships and land units. The small mountains that are scattered around in a symmetrical pattern can only be climbed by kbots. The shoreline area around the island edges can be traversed by land units as well. Only the dark region around the outside of the map can have shipyards and most underwater structures built in it.
Start locations: each of the four corners will have two start locations, for team play. Top left will have 1 and 5, bottom right 2 and 6, top right 3 and 7, bottom left 4 and 8, and the middle top and bottom will have 9 and 10 respectively.
Metal placement will be scarce. Assuming four players, each start location will have only about 5 metal, while there will be more placed in difficult locations. Two geothermals only, top and bottom middle islands. Smaller ships, like construction, destroyers, cruisers, etc, can navigate all the waterways, but battleships and similar-sized ships will be stuck in the middle or on the outside, depending on where they're built (or airdropped ^^).
Last edited by Caydr on 25 Sep 2006, 18:59, edited 1 time in total.