Caydr wrote:Probably not:
Engine defines default, mod overrides engine, user overrides mod
is it?
GUI modifications in SVN
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
chlue:
The current font system doesn't make it easy to render small
fonts nicely. Those kinds of changes will have to wait for a
larger rework.
TradeMark:
The outline font option (no background colors), is a bit of a hack.
It should only be used if it doesn't cause rendering slowdowns
(there's a report for a nvidia 5200 that it reduced FPS by 35%).
That being said, I'll note that my 6800GT hardly notices it. It's
heavily dependant on your cards ability to draw blended texture fills.
It is not enabled by default.
The "BuildIconsFirst" option is good enough for command/build
separation for now. It may even be the preferred method for those
who setup their control panel with a lot of buttons.
The current font system doesn't make it easy to render small
fonts nicely. Those kinds of changes will have to wait for a
larger rework.
TradeMark:
The outline font option (no background colors), is a bit of a hack.
It should only be used if it doesn't cause rendering slowdowns
(there's a report for a nvidia 5200 that it reduced FPS by 35%).
That being said, I'll note that my 6800GT hardly notices it. It's
heavily dependant on your cards ability to draw blended texture fills.
It is not enabled by default.
The "BuildIconsFirst" option is good enough for command/build
separation for now. It may even be the preferred method for those
who setup their control panel with a lot of buttons.
I think the word 'attack' looks nice enough. So maybee reduce the fontsize of the smaler words to that? I am quite sure it will still look better together; despite the fact, that the letters may be not that smooth then.trepan wrote:chlue:
The current font system doesn't make it easy to render small
fonts nicely. Those kinds of changes will have to wait for a
larger rework.
Here's a screenshot of a feature that's almost ready to commit.
You'll be able to control how buttons are layed out, and how they
look by using a LUA script. That means that you can setup a
"command" menu, a "build menu", etc... The commands can
also be given a background texture, or just use a texture and
skip the default text.
I also took it a step farther and allowed for custom user buttons /
commands. That means that you can setup buttons for viewmodes,
toggling shadows and water mode, kicking players, etc... A custom
command can be setup to run several actions with a single click.
The commands to get the current selection and group info have
also been made available, so a menu showing currently defined
groups is possible. You can also setup a menu to show the units
within a group, collated by type.
Working test lua script:
http://trepan.homelinux.net/spring-diffs/ctrlpanel.lua
You'll be able to control how buttons are layed out, and how they
look by using a LUA script. That means that you can setup a
"command" menu, a "build menu", etc... The commands can
also be given a background texture, or just use a texture and
skip the default text.
I also took it a step farther and allowed for custom user buttons /
commands. That means that you can setup buttons for viewmodes,
toggling shadows and water mode, kicking players, etc... A custom
command can be setup to run several actions with a single click.
The commands to get the current selection and group info have
also been made available, so a menu showing currently defined
groups is possible. You can also setup a menu to show the units
within a group, collated by type.
Working test lua script:
http://trepan.homelinux.net/spring-diffs/ctrlpanel.lua
I tried "spring_0.73b1_dev" and I am not sure if this aply to this version too.
When you maximize the minimap the button to restore the minimap to the old size is hidden under the energie/metal-bar. So you first have to move the bar out of the way, klick the button and move the bar back. I would suggest to use the button in the botton-right of the minimap to restore in this case. "Change size" is not used if the map is maximized anyway.
When you maximize the minimap the button to restore the minimap to the old size is hidden under the energie/metal-bar. So you first have to move the bar out of the way, klick the button and move the bar back. I would suggest to use the button in the botton-right of the minimap to restore in this case. "Change size" is not used if the map is maximized anyway.