Model Competition 0001 - Small Fighter/gunship/bomber

Model Competition 0001 - Small Fighter/gunship/bomber

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Model Competition 0001 - Small Fighter/gunship/bomber

Post by Peet »

This is just like Neddiedrow's texture competition for textures, but for *GASP* models.

Uhh...Rules:
-under 1000 polys
-untextured; post pictures of the wireframe (and/or phong shaded for clarity)


Same as the texture thread, this is an attempt to make GPL-compliant models for new and/or existing mods.

This competition ends Saturday September 23.

I'll post mine later...aka when I get around to doing one.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

skinned ones would be more usefull?
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

Shush. Modelling contest. Not skinning contest...Besides, skins tend to be sort of mod-specific...
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

meh ... i wanna be creative must it really be small...?
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

Well...I'm thinking the sort of thing that would be used as a lvl 1 unit. It can still be creative...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Plus an L1 unit that unfolds massive wings/is really deep would be rather cool.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'd enter the GINTA gunship if it wasn't 1126 triangles...
http://mitglied.lycos.de/KDR_11k/pics/pimp/render01.jpg
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

A side note: Vegastrike project has loads of stuff resembling aircraft that can be borrowed/used (most content is under free licenses). One problem - they use Ogre's mesh format. (Inspiration is human-readable, though :))

http://vegastrike.sourceforge.net/
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

I win. GG.
http://img213.imageshack.us/img213/9172/18vh1.gif

Its a figher that uses swarm missles (like the Raven in XTA) to shoot down bombers.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

i start to like this contests - the only way to use a forum as paper bin for old work, and not getting banned by the Mods.
Image

Image


Image

Image
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

PicassoCT wrote:Image
That looks eerily similar to the one ive been working on for the last 20 mins :shock:
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Sorry, i should stop eating other peoples thoughts through the Internet - a nasty habbit... forgive me
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hehee, I already had an idea for this a few mins ago.. Time to get workin' :P
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Um, this contest is kind've useless if y'all aren't posting your meshes, so that we can give detailed critique ;)
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

That's probably a good idea.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Ahem, no this aint- some of the Meshes - well, are kind of lost... i am shure they are still there, but well, they are in Scenes, and those Scenes - recopied into scenes, Meshed smothed... and i am to lazy to search for them...
Screens, nothing else .. i am shure the others also will have not enough time to search through the usual modell mess, everybody has.
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

Well...if the models are going to be used in new mods (which is sort of the point) a model file needs to be provided...
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

And if this is a contest, how am I supposed to judge entries, if I cannot see the actual mesh? Bullshots do not tell me if the mesh has serious problems, dozens of wasted faces, bad welding, or poorly-designed uvmapping.
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

Argh wrote:or poorly-designed uvmapping.

....herk
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

If it's not mapped, it's kind've pointless. Models without a uvmap are totally useless for videogames.
Post Reply

Return to “Art & Modelling”