Hmm... closer to the bar... the only problem with that is that I can't seem to figure out EXACTLY how high up that bar is, over the heightbar in the S3O, and then I'd bump it... I guess I'll do a series of experiments then...
And the SpireRook isn't falling- it's walking. They have pretty ridiculous slope tolerances. Just about everything in NanoBlobs does
The circles are a compromise design. If Spring had a better way built in, I would use that. The problem, which is mainly a NanoBlobs problem but will also probably be seen in Project Two (where I fully intend for there to be huge melees) is that there's so much going on, that players really need to be able to tell, at a glance, who's team their units are on.
I like the lights idea, for a futuristic mod, but what we really need is for the engine to mark them. Personally, I'd like to see a little icon above the healthbar, with alpha channel, so that it'll look really nice and professional and rotate with the POV. What I'm doing right here is just a technical demonstration, not what I'd call an ideal implementation...