NanoBlobs 0.54b
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NanoBlobs 0.54b
Get it here.
This is an interim, gameplay release. Only really for purists- I cleaned up a number of gameplay issues and minor quibbles, optimized a bunch of things, and generally tweaked the game design. Among other things, here are some changes:
1. The TriRook has been slightly nerfed.
2. The MegaSheep now fires to its maximum range, like it should.
3. SpireRooks now defeat Holders on a 1:1 basis. How large is their defeat ratio? I dunno yet, honestly, and haven't bothered trying to compute it. It's not a huge margin, but it's better than it used to be.
4. Knights have been de-nerfed somewhat. Main area is speed.
5. Wolves are no longer hoverattack, but instead are true planes.
6. New weapon, explosion and other effects added.
7. Somewhat-optimized usage of scripting-time. Not perfect, but much better than previous versions!
8. A few other minor odds and ends, like a Spawn file (which is hopefully correct- the numbers before the Unit names are incredibly mysterious).
Overall, the balance has been slightly shifted back to offense, whereas the previous releases were balanced slightly more towards defense than 0.4. I'm going to continue to improve this mod's code and clean it up, but I probably won't add any new units or radically change their roles again, until I've made up my mind about Xect vs. Mynn...
Last edited by Argh on 26 Aug 2006, 08:13, edited 3 times in total.
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- Drone_Fragger
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- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
The Demon is supposed to have its hitsphere half underground. It doesn't prevent it from taking damage, it just makes the hit-detection zone more closely match the unit. I know it looks weird, but it seems to work just fine...
As for the nuke... how's about a self-guiding, terrain-following cruise missile? Hmmm? Yes, that sounds good to me, too
As for the nuke... how's about a self-guiding, terrain-following cruise missile? Hmmm? Yes, that sounds good to me, too
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Hrmm... which map?
The problem with the Demon is that basically, certain things in Spring don't work right. I used some pretty complicated scripting to get around it, but it's causing other problems. The Demon was already clipping through things a lot before, tbh, so I'm not sure what to tell you... except that I intend to make a new Demon at some point, that isn't so long and skinny, since Spring just doesn't handle such items well.
As for the MegaSheep... hrmm... ok, that's fixed. Don't like how I fixed it, but I doubt players will care or even notice it, tbh.
The problem with the Demon is that basically, certain things in Spring don't work right. I used some pretty complicated scripting to get around it, but it's causing other problems. The Demon was already clipping through things a lot before, tbh, so I'm not sure what to tell you... except that I intend to make a new Demon at some point, that isn't so long and skinny, since Spring just doesn't handle such items well.
As for the MegaSheep... hrmm... ok, that's fixed. Don't like how I fixed it, but I doubt players will care or even notice it, tbh.