TexturesPack
Moderator: Moderators
TexturesPack
As we already know the NMF will allow to acces different files, so i think its a good time to start collecting textures, leading to creation of approved (by most if not all mappers) texturespacks, which would be used in maps made afterwards. I dont think i have to explain how useful it would be.
If anybody finds anything interesting please post a link to it.
/me looks mainly at Forboding Angel
If anybody finds anything interesting please post a link to it.
/me looks mainly at Forboding Angel
I can get the ball rolling
http://muf.222clan.com/textures/Textures.zip
More to come.
http://muf.222clan.com/textures/terrain_textures.zip
As far as I remember these textures should all be seemless, I emphasize "should"
http://muf.222clan.com/textures/Textures.zip
More to come.
http://muf.222clan.com/textures/terrain_textures.zip
As far as I remember these textures should all be seemless, I emphasize "should"
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I got an idea....
post the links on the wiki, link to the wiki here...
anyone who compiles it to a larger pack, or whatever... or adds thumbnails whatever... more power to em...
:idea:
I'll even put my features up there, even the "in-progress" stuff....
maybe we can have a full "shared" FTP service...
(with permissions of course, to prevent malicious intent like uploading viruses..)
post the links on the wiki, link to the wiki here...
anyone who compiles it to a larger pack, or whatever... or adds thumbnails whatever... more power to em...
:idea:
I'll even put my features up there, even the "in-progress" stuff....
maybe we can have a full "shared" FTP service...
(with permissions of course, to prevent malicious intent like uploading viruses..)
Wasn't the main point to have a .sd7/.sdz file that is seperately distributed as texture pack?
Maybe it's good if people make collections of textures for metal maps, mars maps, green/rock maps, sand/rock maps.
Someone could put up an FTP/php thing where people can drop their textures for a particular category, and every now and then these are packed into *Textures.sd7 (MetalTextures.sd7, RockTextures.sd7,...), and put on the mirrors so users can download it.
Version handling could be done with the replacement system in the spring file system (ModInfo.tdf), that way new releases of the packs can be done without breaking maps that use the older packs.
Maybe it's good if people make collections of textures for metal maps, mars maps, green/rock maps, sand/rock maps.
Someone could put up an FTP/php thing where people can drop their textures for a particular category, and every now and then these are packed into *Textures.sd7 (MetalTextures.sd7, RockTextures.sd7,...), and put on the mirrors so users can download it.
Version handling could be done with the replacement system in the spring file system (ModInfo.tdf), that way new releases of the packs can be done without breaking maps that use the older packs.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Found some more tucked away.
http://muf.222clan.com/textures/terrainall.zip
http://muf.222clan.com/textures/terrainall.zip
I have another set of textures in .dds format, will get them uploaded soon as I can find space.
Download 75.2 mb
http://muf.222clan.com/textures/Ttvol_01.7z
These textures are in .dds format so you will need the dds plugin from ATI.----->>
http://developer.nvidia.com/object/nv_t ... tools.html
Download 75.2 mb
http://muf.222clan.com/textures/Ttvol_01.7z
These textures are in .dds format so you will need the dds plugin from ATI.----->>
http://developer.nvidia.com/object/nv_t ... tools.html
ok, not a pack, but here's a grass texture (you may like to scale it down before using it - it looks a bit big)
(note this is smaller and lower quality than the file I have on my computer - imageshack won't host full res/quality (because it's 8.6 MB, even as a png)
on a test map:
And this is a rock texture that I've not put into a map yet since I've only just finished it and I'm in linux, but it looks fine tiled:
(same quality dealy as with the grass)
If anyone wants them at full quality gimme a shout (and an email address), particularly if you can host them properly.
-Gurkha
(note this is smaller and lower quality than the file I have on my computer - imageshack won't host full res/quality (because it's 8.6 MB, even as a png)
on a test map:
And this is a rock texture that I've not put into a map yet since I've only just finished it and I'm in linux, but it looks fine tiled:
(same quality dealy as with the grass)
If anyone wants them at full quality gimme a shout (and an email address), particularly if you can host them properly.
-Gurkha
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Downsizing them until they look sharp will help this, but then you need more tiles and have more repeats. The bonus is that this will not hurt compression one bit though.SwiftSpear wrote:Clarify. With the texture splatting system those kind of textures are prefect.Das Bruce wrote:Those are fps textures not rts.
[edit] ah, I guess I see, the textures are zoomed in to close. Still the rock texture doesn't look too bad, it could be usable for some things.