Map: Battlefield Straya
Moderator: Moderators
Map: Battlefield Straya
9 MB, 7zipped self-extracting EXE. Unzip to your TASpring\Maps directory.
Description: Now you can learn about world geography and blow up Australia at the same time!
http://prdownloads.sourceforge.net/ta-a ... e?download
Somehow it doesn't feel like a battleground, it really feels like a large map of australia carpet you'd walk on. It needs more relief I think. The green is too bright, it doesn't look right. Also, the texture has all the very tiny mountain range that a map of australia would show, but the heighmap doesn't reflect them. I guess it can't, since they're so tiny. The white fog prevent me to see australia in its entirety. The metals seem just like randomly applied round stains, totally unrelated to the texture map.
The idea is interesting, but currently it's more a straight pasting of an actual map of Australia than a real playable map for a game. I suggest that you just keep the overall contour and different zones of australia, but cover it with desert, moutain, rock etc.... to the scale of the commander. Like what was done on that very old large australia map for TA I can't find back a link to. Or like what James Beatty did on Epic Africa and Epic Europe.
The idea is interesting, but currently it's more a straight pasting of an actual map of Australia than a real playable map for a game. I suggest that you just keep the overall contour and different zones of australia, but cover it with desert, moutain, rock etc.... to the scale of the commander. Like what was done on that very old large australia map for TA I can't find back a link to. Or like what James Beatty did on Epic Africa and Epic Europe.
After playing it online, I must say it plays fine. It's still flat and monotonous, but having the metal patches grouped make it interesting for it provokes the creation of area you want to keep and defend, and areas you don't care about. Maybe it's only me, but if you could add a few clues on the texture map as to where metal is I'd be happy. Doesn't have to reproduce exactly the metal patches, just some greyer zone, or lighter zone, or whatever.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Mapconv with no trees:
http://www.fileuniverse.com/?page=showitem&ID=736
http://www.fileuniverse.com/?page=showitem&ID=736