Ok, sry if this has been 1000 times before.
Can i use the old tools i also used for OTA? like hpi packer and so on.
And do the editors which checked conflicts with weapon id's and so on still work with TA:Spring?
PS: Would be great if you could give me a downloadlink to the best ufo/hpi and what ever else tools i need for this.
What tools do i need for unit pack creating
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: What tools do i need for unit pack creating
Maybe we are in need of having a sticky thread with mentioned tools to do ... whatever is needed.Rayden wrote:Ok, sry if this has been 1000 times before.
...
I will not start such a thread because i don't know them.
Thanks,
now at least i could recompile my files to get useful(?!) error messages from game.
1) What means a parsing error in any *.tdf? That some command is written wrong or not existing?
2) It says to me that damage is missing for this weapon
now at least i could recompile my files to get useful(?!) error messages from game.
1) What means a parsing error in any *.tdf? That some command is written wrong or not existing?
2) It says to me that damage is missing for this weapon
Code: Select all
[armMech_CANNON]
{
ID=129;
Name=mECh-Plasma Cannon;
RenderType=3;
LineOfSight=1;
Turret=1;
Model=NrgyShlA;
Range=500;
ReloadTime=1.4;
WeaponTimer=2;
WeaponVelocity=500;
AreaOfEffect=4;
SoundStart=KroGun1;
SoundHit=XploMed2;
SoundWater=SplsSml;
Tolerance=500;
Explosiongaf=fx;
Explosionart=explode5;
WaterExplosiongaf=fx;
WaterExplosionart=h2oboom1;
LavaExplosiongaf=fx;
LavaExplosionart=lavasplashsm;
StartSmoke=1;
[DAMAGE]
{
default=160;
}
}
Yep.
Read the section Editing and Modding in said FAQ. To discuss unit making, may I suggest using the TAUniverse / Unit Design / Forum ?
And I believe it is known from long ago that Spring doesn't care about TA limitation of only 512 units and only 256 weapons with each having to have an unique ID number between 0 and 255.
Read the section Editing and Modding in said FAQ. To discuss unit making, may I suggest using the TAUniverse / Unit Design / Forum ?
And I believe it is known from long ago that Spring doesn't care about TA limitation of only 512 units and only 256 weapons with each having to have an unique ID number between 0 and 255.