SHIELDS ??? are those possible
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SHIELDS ??? are those possible
http://www.planetannihilation.com/image ... /Volca.jpg
ok is it possible to make like Volca that really blocks da projectile that hits the shield ???
ok is it possible to make like Volca that really blocks da projectile that hits the shield ???
I don't know for spring, but in TA you can't really have a unit blocking shots with that kind of shield.
But in TA you can have starwar style shields:
http://www.tauniverse.com/forum/showthr ... adid=30027
http://www.tauniverse.com/forum/showthr ... adid=30079
But in TA you can have starwar style shields:
http://www.tauniverse.com/forum/showthr ... adid=30027
http://www.tauniverse.com/forum/showthr ... adid=30079
Umm firestar... no.
As for the original shield idea: yes, its very possible, but its also VERY VERY VERY processor intensive in TA. More than three or four such units will lag the game horribly. I suppose you could implement it in Spring, but it would all depend on how optimized the scripting core was...
As for the original shield idea: yes, its very possible, but its also VERY VERY VERY processor intensive in TA. More than three or four such units will lag the game horribly. I suppose you could implement it in Spring, but it would all depend on how optimized the scripting core was...
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Sean Mirrsen
- Posts: 578
- Joined: 19 Aug 2004, 17:38
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Sean Mirrsen
- Posts: 578
- Joined: 19 Aug 2004, 17:38
Redfish - that already highly doable in TA. The only thing needed for that in Spring is alpha maps or a special glow FX. The damagemodifier tag, and the ARMORED sysvar, together produce a shield effect.
I'd say that the damagemodifier tag should be removed entirely, and the shield strength be defined by the ARMORED sysvar.
I'd say that the damagemodifier tag should be removed entirely, and the shield strength be defined by the ARMORED sysvar.
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Sean Mirrsen
- Posts: 578
- Joined: 19 Aug 2004, 17:38
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
I'm sure some of you know the Alien Fusion Reaktor which has a shield. Anyway this shield doesn't look very nice. Would it be possible to implement a transparent blue(?) shield?
I had following ideas how such a shield could be implemented:
1) for 1 building -> means the shield has the shape of the building just a little bit larger. (may cause overlapping effect on some models)
2) for 1 building -> shield has oval form depending on ground size and height of building (causes no graphic problems in respect of model shape)
3) a base shield covers a certain area and causes all buildings in this area to take less damage from ranged attack (i guess this is not possible)
Something great to implement would be if the shield has OWN hitpoints, that means the unit which is producing the shield does NOT loose hitpoints. So it would be possible to create some sort of "recharging shields" as long enough energy is available.
I had following ideas how such a shield could be implemented:
1) for 1 building -> means the shield has the shape of the building just a little bit larger. (may cause overlapping effect on some models)
2) for 1 building -> shield has oval form depending on ground size and height of building (causes no graphic problems in respect of model shape)
3) a base shield covers a certain area and causes all buildings in this area to take less damage from ranged attack (i guess this is not possible)
Something great to implement would be if the shield has OWN hitpoints, that means the unit which is producing the shield does NOT loose hitpoints. So it would be possible to create some sort of "recharging shields" as long enough energy is available.
Hum, when a unit is shot by a heavy weapon, it is blown on the air in the opposite direction of the shoot.
So, I assume the engine know from wich direction a unit was hit. Perhaps you can do a shield wich are polar.
Exemple : if a unit is shot from 0 to 90 degree in axis x and 90 to 180 from axis y, the shoot is absorbed by the shield.
Sorry, I don't speak very well english
So, I assume the engine know from wich direction a unit was hit. Perhaps you can do a shield wich are polar.
Exemple : if a unit is shot from 0 to 90 degree in axis x and 90 to 180 from axis y, the shoot is absorbed by the shield.
Sorry, I don't speak very well english
