MTR ( ? ): Bridge unit!
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- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59
MTR ( ? ): Bridge unit!
In old TA someone had made a (very buggy and laggy) bridge unit. Now we have spring, but no bridge units (or buildings).
So, now I ask thee, modders and developers, is such a thing possible? Making a unit with a large, flat surface on it that other units could walk over and use as a bridge for crossing water?
So, now I ask thee, modders and developers, is such a thing possible? Making a unit with a large, flat surface on it that other units could walk over and use as a bridge for crossing water?
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- Posts: 501
- Joined: 18 May 2006, 21:19
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
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- Posts: 501
- Joined: 18 May 2006, 21:19
...Gnome wrote:That's uhh... exactly what the OTA one did.
It's a pretty crappy non-intuitive design, really... it'd be better if the engine could just support it natively.
well i didn't know about the OTA bridge
if we ever get bridges/roads, we need this...JohnsV wrote:Oh and if it ever comes onto any devs todo list, dont forget to make them destructable and reconstructable (like c&c)
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
*cough*I think it doesn't work because spring changes some varible it needs and it can't be fixed because I think Zwszg tried to fix it but failed *cough*Erom wrote:*cough* thanks everyone knew that it would still be nice to have this feature *cough*Drone_Fragger wrote:*cough* huge swarms of air transports ith repeat orders *cough*
- BlackLiger
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- Joined: 05 Oct 2004, 21:58
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
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- Posts: 33
- Joined: 10 Jul 2006, 09:28
Two words: Dirt Bomb.
Would it be plausible to make a weapon that instead of cratering, had the reverse affect of 'mounding'?
Then you could just design a unit/emplacement that fired a weapon that used this ability to raise the land over the water level... Some sort of slow firing, short range building, with high energy consumption would probably work best (high consumption to try to minimise the potential for abuse.)
Would it be plausible to make a weapon that instead of cratering, had the reverse affect of 'mounding'?
Then you could just design a unit/emplacement that fired a weapon that used this ability to raise the land over the water level... Some sort of slow firing, short range building, with high energy consumption would probably work best (high consumption to try to minimise the potential for abuse.)
- Charlemagne
- Posts: 174
- Joined: 18 Apr 2005, 17:59