..:New Map & L3DT Climate:.. Absolute Zero (Version2!)
Moderator: Moderators
Hmmm...
Imho, the colour changes are too sudden in the map - it jumps from blue-green to grey on the shorelines too suddenly. If it's supposed to be striations, then there should be more striations down the side. If it's supposed to be some sort of ground-covering or moss, then it should continue in patches down the mountainside.
lol, i'm actually working on it still. ^_^;; i know its been a while, but trust me, its coming. i just wanted to take a break from spring for a few weeks.
it takes me a while to make large maps because they require me to create multiple tiles that i have stitch together in photoshop... i'll submit these images to show you my progress.
Small version of Heightmap, to give you an idea of the layout.
Shrunken version of the first tile, this image was originally 6144 x 6144. Four of these will be stitched together to create a 24 x 24 map.
The maps working title is 77_Kelvin (the boiling point for liquid nitrogen)
Feel free to comment!
it takes me a while to make large maps because they require me to create multiple tiles that i have stitch together in photoshop... i'll submit these images to show you my progress.
Small version of Heightmap, to give you an idea of the layout.
Shrunken version of the first tile, this image was originally 6144 x 6144. Four of these will be stitched together to create a 24 x 24 map.
The maps working title is 77_Kelvin (the boiling point for liquid nitrogen)
Feel free to comment!
it will look better once all of the images are stitched, its long process, i have make sure i adjust the contrast and color balance before the final release. I always post-process my textures before releasing a map, most because i am never really fully satisfied with the direct results L3DT provides, so i end up doing some of my own changes.
Flat=BAD
All that flat area, liven it up a bit by adding a small amount of random noise to it. It doesnt really affect the buildability of the flat area, and unit still move over it fine, plus it looks alot better. Again, flat=boring. The layout and texture look good, but please, for the sake of hills everywhere, make it a little bumpy!
All that flat area, liven it up a bit by adding a small amount of random noise to it. It doesnt really affect the buildability of the flat area, and unit still move over it fine, plus it looks alot better. Again, flat=boring. The layout and texture look good, but please, for the sake of hills everywhere, make it a little bumpy!
!!!message to all the ppl who hate flat!!!
play a different map then!
My sole reason for making maps in Spring is to make more maps that have an OTA feel. since no one else is willing to make these kinds of maps, i alone shall do it.
so there
::edit::
OR you could download the climate yourself and give map making a whirl!
go ahead and make the hilliest map you can possibly imagine.
play a different map then!
My sole reason for making maps in Spring is to make more maps that have an OTA feel. since no one else is willing to make these kinds of maps, i alone shall do it.
so there
::edit::
OR you could download the climate yourself and give map making a whirl!
go ahead and make the hilliest map you can possibly imagine.
- Forboding Angel
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- Charlemagne
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