The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 25

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Smoth, I have to disagree with you here. This was a favourite shot of mine of a series of shots, and I think the mottled reflectivity really works on this craft, particularly when it is in motion, as the light will glint off it - but not in a clean way that makes it look like some sort of well-polished toy, and not not at all, which makes it look a little fake when the windows are reflective but the rest of the body is very dull.

Jeez, I tell you, I wasn't expecting the spanish inquisition when I posted here ;)
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Wolf-In-Exile
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Post by Wolf-In-Exile »

Nice LAAT! :)
pwl
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Post by pwl »

Warlord Zsinj wrote:Jeez, I tell you, I wasn't expecting the spanish inquisition when I posted here ;)
Nobody expects the spanish inquisition!!!
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

It's "no-one". You better go out, come in and do it again!

Image
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Maelstrom
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Post by Maelstrom »

Not quite SWS, but kinda related. I'm using the snowspeeder me and aGorm made in my Computer Graphics project at school, these are some of the shots Ive rendered:

http://replays.unknown-files.net/dump/3 ... 20shot.png
http://replays.unknown-files.net/dump/3 ... ot%202.png
http://replays.unknown-files.net/dump/3 ... 20past.avi
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chillaaa
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Post by chillaaa »

Very nice Maelstrom. ILM will be after you in no time!
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aGorm
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Post by aGorm »

Do you want the 1024 x 1024 version of teh texture for that mate... Would improve the quality even more. Very nice mate!

aGorm
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Maelstrom
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Post by Maelstrom »

The larger size would be great if i can have it, although your texture still looks awesome even at this lower res!

Also, I should have probably asked this before I started, but its OK that im using your texture in my project? Reference and everything will of course be given.
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Dragon45
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Post by Dragon45 »

agorm and mael goto schoolz together? :O
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aGorm
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Post by aGorm »

Christ no, I work. He's just borrowing it for a school project.

Maelstrom, thats fine, I wouldn't have such a wicked texture if you hadn't made sucha wiked moddel! Use any way you like!

aGorm
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Zpock
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Post by Zpock »

That speeder goes way to straight. Try to make it do some dramatic turns, wobbelings and bumps.
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Dragon45
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Post by Dragon45 »

I love how vehemently agorm denied going to school, and with mael!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Being older than 18 is something violently defended around here. Hence why I used to love saying that I had a kid. Until I hated that I had a kid.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Time for another shot to appease the masses?

Image
Imperial Hailfire Droid

Credits:
Model + UV: U.G.O (I think I helped out with the head, but it's 99% his)
Texture: me

(the holes in the wheels are done with transparency on the texture; I realise this allows you to see through to where there probably should be geometry, but this is such a tiny detail, and you can't see it unless you're really up close and getting in at some difficult angles. Just thought I'd mention it before you all commented!)

There, have at it, you vultures ;)
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smoth
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Post by smoth »

warlord, PLEASE look at my morty model, you can add some six sided black boxes along the edge of your holes to fix that. I used 3 sided on my morty, please please look at the model so you can see the easy solution.

also raise the brightness and contrast a bit so the details are not soo blurry.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

I'm not seeing it on your morty, smoth?

If it's what I'm thinking, the geometry is quite complicated there to save the polycount, which is already quite high for a reasonably common unit. The holes are really just a flair, they make it more obvious that the wheels are actually turning, which is good.

If you are saying you can solve it with a six sided box per wheel, I'm all ears. But if it's six side per hole, way too many polies. Seriously, it's really, really hard to see in-game, it's just a little bit more obvious in this still shot (even then it's hard to see, and only when you're looking at it closely).
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

is this likely to be released before spring becomes obsolete? it seems weve been waiting for soo long..
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Guessmyname
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Post by Guessmyname »

Heh, don't worry. We work fast. The main problem is lack of texturers.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Yeah, it's texturers that's really slowing us down badly. Currently we have many of the models done, and can pop out the rest very quickly. I'm the only one that is texturing regularly, and I'm not brilliant at it, and I'm very slow. Also, I've just gone back to uni, which means my time will quickly disappear.
If you guys want to speed up this release, hunt us down some texturers!

Or alternatively, convince aGorm to start texturing for us again ;)
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smoth
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Post by smoth »

Warlord Zsinj wrote:I'm not seeing it on your morty, smoth?
look closer at places like where the feet are: http://spring.unknown-files.net/picture/3078/0/
See how it looks like I modeled the inside with an inset and then extruding faces in? The bottoms of the shin are only three faces with a transparency. I then have a 3 faced object inside the leg to hide the hole that would be there.
Warlord Zsinj wrote:If it's what I'm thinking, the geometry is quite complicated there to save the polycount, which is already quite high for a reasonably common unit. The holes are really just a flair, they make it more obvious that the wheels are actually turning, which is good.
it isn't to bad as far as poly count goes, 6 faced cylinders inside of the hole to hide the non-existent back faces.
Warlord Zsinj wrote:If you are saying you can solve it with a six sided box per wheel, I'm all ears. But if it's six side per hole, way too many polies. Seriously, it's really, really hard to see in-game, it's just a little bit more obvious in this still shot (even then it's hard to see, and only when you're looking at it closely).
why is it too many polies? How many units of this type will really be seen? what maybe 30-40? that isn't too much.
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