3 Crashs: Unhandled exception // Content Error // Fatal Erro
Posted: 25 Feb 2009, 07:35
How I get Crash #1 (Spring:Unhandled exception):
Spring V0.78.2
TASClient -> Singleplayer -> BA V6.81 -> Skirmish game -> select a Map (maps were all definitely BA compatible) -> add a bot (wich AI doesnt matter - it crashes with all of them) -> start the game -> game shows me the loading screen for at most a couple of secound and I get the following error message:
Spring: Unhandled exception
Spring has crashed.
A stacktrace has been written to:
<spring directoy>
My system is a completely new installed Win XP SP 3. I just got the PC today. Spring is on the secound partition, Win XP is on the first one.
I also have my old harddisc in this computer, but I deinstalled Spring on the old HD. (the maps and mods and other stuff are still there.)
Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\Johannes\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz; 3036MB RAM, 4922MB pagefile
Using read-write data directory: D:\Spiele\Total Annihilation - Spring\
Scanning: D:\Spiele\Total Annihilation - Spring\maps
Scanning: D:\Spiele\Total Annihilation - Spring\base
Scanning: D:\Spiele\Total Annihilation - Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.4990
[ 0] GL: Intel
[ 0] GL: Intel Eaglelake
[ 0] GLEW: 1.4.0
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] Connecting to local server
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] Starting demo recording
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] Using map Aquatic_Divide_TNM05-V2.smf
[ 0] Recording demo demos/20090225_071751_Aquatic_Divide_TNM05-V2_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.504000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 0] Exception: Privileged instruction (0xc0000096)
[ 0] Exception Address: 0x0022fcb4
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c910000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x77da0000 ADVAPI32
[ 0] 0x77e50000 RPCRT4
[ 0] 0x77fc0000 Secur32
[ 0] 0x73e70000 dsound
[ 0] 0x77be0000 msvcrt
[ 0] 0x774b0000 ole32
[ 0] 0x77ef0000 GDI32
[ 0] 0x7e360000 USER32
[ 0] 0x77bd0000 VERSION
[ 0] 0x76af0000 WINMM
[ 0] 0x68fc0000 GLU32
[ 0] 0x5f0d0000 OPENGL32
[ 0] 0x736d0000 DDRAW
[ 0] 0x73b30000 DCIMAN32
[ 0] 0x76c50000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7e670000 SHELL32
[ 0] 0x77f40000 SHLWAPI
[ 0] 0x71a30000 WSOCK32
[ 0] 0x71a10000 WS2_32
[ 0] 0x71a00000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x00df0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x003e0000 ILU
[ 0] 0x76330000 IMM32
[ 0] 0x773a0000 comctl32
[ 0] 0x5d450000 comctl32
[ 0] 0x6e600000 ASOEHOOK
[ 0] 0x770f0000 OLEAUT32
[ 0] 0x746a0000 MSCTF
[ 0] 0x75250000 msctfime
[ 0] 0x09e60000 ig4icd32
[ 0] 0x0a220000 ig4dev32
[ 0] 0x719b0000 mswsock
[ 0] 0x66710000 hnetcfg
[ 0] 0x719f0000 wshtcpip
[ 0] 0x76bf0000 WINTRUST
[ 0] 0x77a50000 CRYPT32
[ 0] 0x77af0000 MSASN1
[ 0] 0x72c90000 wdmaud
[ 0] 0x72c80000 msacm32
[ 0] 0x77bb0000 MSACM32
[ 0] 0x77ba0000 midimap
[ 0] 0x73e40000 KsUser
[ 0] 0x59dd0000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) Unknown [0x0022FCB4]
[ 0] (1) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00C63027]
[ 0] (2) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00A34A1B]
[ 0] (3) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00673BDC]
[ 0] (4) D:\Spiele\Total Annihilation - Spring\spring.exe [0x0067789E]
[ 0] (5) D:\Spiele\Total Annihilation - Spring\spring.exe [0x0066E752]
[ 0] (6) D:\Spiele\Total Annihilation - Spring\spring.exe [0x0085A3FD]
[ 0] (7) D:\Spiele\Total Annihilation - Spring\spring.exe [0x008B2F36]
[ 0] (8) D:\Spiele\Total Annihilation - Spring\spring.exe [0x008B352A]
[ 0] (9) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005E20AB]
[ 0] (10) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005ED3B6]
[ 0] (11) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005E0ED1]
[ 0] (12) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005E10D9]
[ 0] (13) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00A57201]
[ 0] (14) D:\Spiele\Total Annihilation - Spring\spring.exe [0x004010A7]
[ 0] (15) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00401123]
[ 0] (16) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817067]
Now on to Crash #2
Basically this time I start Spring directly, without TASClient. BA V6.81.
I try to start a game, I get this error:
Content error
Error at position 69 near "
TEMP temp;
TEMP shadow;tempC" when loading fragment program file groundFPshadow.fp
Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Dokumente und Einstellungen\Johannes\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz; 3036MB RAM, 4922MB pagefile
Using read-write data directory: D:\Spiele\Total Annihilation - Spring\
Scanning: D:\Spiele\Total Annihilation - Spring\maps
Scanning: D:\Spiele\Total Annihilation - Spring\base
Scanning: D:\Spiele\Total Annihilation - Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.4990
[ 0] GL: Intel
[ 0] GL: Intel Eaglelake
[ 0] GLEW: 1.4.0
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map Archers_Valley_v5.smf
[ 0] Recording demo demos/20090225_071931_Archers_Valley_v5_0.78.2.sdf
[ 0] Using script Cmds 1000 res
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.500000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Caught content exception: Error at position 69 near "
[ 0]
The third one is what I get when I try to start a game online, just as a single player forcestarting a empty autohost:
Fatal Error
Error sending data to socket: Unknown error
Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\Johannes\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz; 3036MB RAM, 4922MB pagefile
Using read-write data directory: D:\Spiele\Total Annihilation - Spring\
Scanning: D:\Spiele\Total Annihilation - Spring\maps
Scanning: D:\Spiele\Total Annihilation - Spring\base
Scanning: D:\Spiele\Total Annihilation - Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.4990
[ 0] GL: Intel
[ 0] GL: Intel Eaglelake
[ 0] GLEW: 1.4.0
[ 0] Connecting to 82.130.13.251:8432 using name Raptor_
Spring V0.78.2
TASClient -> Singleplayer -> BA V6.81 -> Skirmish game -> select a Map (maps were all definitely BA compatible) -> add a bot (wich AI doesnt matter - it crashes with all of them) -> start the game -> game shows me the loading screen for at most a couple of secound and I get the following error message:
Spring: Unhandled exception
Spring has crashed.
A stacktrace has been written to:
<spring directoy>
My system is a completely new installed Win XP SP 3. I just got the PC today. Spring is on the secound partition, Win XP is on the first one.
I also have my old harddisc in this computer, but I deinstalled Spring on the old HD. (the maps and mods and other stuff are still there.)
Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\Johannes\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz; 3036MB RAM, 4922MB pagefile
Using read-write data directory: D:\Spiele\Total Annihilation - Spring\
Scanning: D:\Spiele\Total Annihilation - Spring\maps
Scanning: D:\Spiele\Total Annihilation - Spring\base
Scanning: D:\Spiele\Total Annihilation - Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.4990
[ 0] GL: Intel
[ 0] GL: Intel Eaglelake
[ 0] GLEW: 1.4.0
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] Connecting to local server
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] Starting demo recording
[ 0] TdfParser: Junk in buffer: __defaultSection__=;
[ 0] Using map Aquatic_Divide_TNM05-V2.smf
[ 0] Recording demo demos/20090225_071751_Aquatic_Divide_TNM05-V2_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.504000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 0] Exception: Privileged instruction (0xc0000096)
[ 0] Exception Address: 0x0022fcb4
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c910000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x77da0000 ADVAPI32
[ 0] 0x77e50000 RPCRT4
[ 0] 0x77fc0000 Secur32
[ 0] 0x73e70000 dsound
[ 0] 0x77be0000 msvcrt
[ 0] 0x774b0000 ole32
[ 0] 0x77ef0000 GDI32
[ 0] 0x7e360000 USER32
[ 0] 0x77bd0000 VERSION
[ 0] 0x76af0000 WINMM
[ 0] 0x68fc0000 GLU32
[ 0] 0x5f0d0000 OPENGL32
[ 0] 0x736d0000 DDRAW
[ 0] 0x73b30000 DCIMAN32
[ 0] 0x76c50000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7e670000 SHELL32
[ 0] 0x77f40000 SHLWAPI
[ 0] 0x71a30000 WSOCK32
[ 0] 0x71a10000 WS2_32
[ 0] 0x71a00000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x00df0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x003e0000 ILU
[ 0] 0x76330000 IMM32
[ 0] 0x773a0000 comctl32
[ 0] 0x5d450000 comctl32
[ 0] 0x6e600000 ASOEHOOK
[ 0] 0x770f0000 OLEAUT32
[ 0] 0x746a0000 MSCTF
[ 0] 0x75250000 msctfime
[ 0] 0x09e60000 ig4icd32
[ 0] 0x0a220000 ig4dev32
[ 0] 0x719b0000 mswsock
[ 0] 0x66710000 hnetcfg
[ 0] 0x719f0000 wshtcpip
[ 0] 0x76bf0000 WINTRUST
[ 0] 0x77a50000 CRYPT32
[ 0] 0x77af0000 MSASN1
[ 0] 0x72c90000 wdmaud
[ 0] 0x72c80000 msacm32
[ 0] 0x77bb0000 MSACM32
[ 0] 0x77ba0000 midimap
[ 0] 0x73e40000 KsUser
[ 0] 0x59dd0000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) Unknown [0x0022FCB4]
[ 0] (1) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00C63027]
[ 0] (2) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00A34A1B]
[ 0] (3) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00673BDC]
[ 0] (4) D:\Spiele\Total Annihilation - Spring\spring.exe [0x0067789E]
[ 0] (5) D:\Spiele\Total Annihilation - Spring\spring.exe [0x0066E752]
[ 0] (6) D:\Spiele\Total Annihilation - Spring\spring.exe [0x0085A3FD]
[ 0] (7) D:\Spiele\Total Annihilation - Spring\spring.exe [0x008B2F36]
[ 0] (8) D:\Spiele\Total Annihilation - Spring\spring.exe [0x008B352A]
[ 0] (9) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005E20AB]
[ 0] (10) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005ED3B6]
[ 0] (11) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005E0ED1]
[ 0] (12) D:\Spiele\Total Annihilation - Spring\spring.exe [0x005E10D9]
[ 0] (13) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00A57201]
[ 0] (14) D:\Spiele\Total Annihilation - Spring\spring.exe [0x004010A7]
[ 0] (15) D:\Spiele\Total Annihilation - Spring\spring.exe [0x00401123]
[ 0] (16) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817067]
Now on to Crash #2
Basically this time I start Spring directly, without TASClient. BA V6.81.
I try to start a game, I get this error:
Content error
Error at position 69 near "
TEMP temp;
TEMP shadow;tempC" when loading fragment program file groundFPshadow.fp
Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Dokumente und Einstellungen\Johannes\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz; 3036MB RAM, 4922MB pagefile
Using read-write data directory: D:\Spiele\Total Annihilation - Spring\
Scanning: D:\Spiele\Total Annihilation - Spring\maps
Scanning: D:\Spiele\Total Annihilation - Spring\base
Scanning: D:\Spiele\Total Annihilation - Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.4990
[ 0] GL: Intel
[ 0] GL: Intel Eaglelake
[ 0] GLEW: 1.4.0
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map Archers_Valley_v5.smf
[ 0] Recording demo demos/20090225_071931_Archers_Valley_v5_0.78.2.sdf
[ 0] Using script Cmds 1000 res
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.500000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Caught content exception: Error at position 69 near "
[ 0]
The third one is what I get when I try to start a game online, just as a single player forcestarting a empty autohost:
Fatal Error
Error sending data to socket: Unknown error
Infolog:
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\Johannes\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Hardware: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz; 3036MB RAM, 4922MB pagefile
Using read-write data directory: D:\Spiele\Total Annihilation - Spring\
Scanning: D:\Spiele\Total Annihilation - Spring\maps
Scanning: D:\Spiele\Total Annihilation - Spring\base
Scanning: D:\Spiele\Total Annihilation - Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.0 - Build 7.15.10.4990
[ 0] GL: Intel
[ 0] GL: Intel Eaglelake
[ 0] GLEW: 1.4.0
[ 0] Connecting to 82.130.13.251:8432 using name Raptor_