View passability map while you are editing a heightmap
Posted: 22 Feb 2010, 01:02
There has been one feature Ive been missing from my mapping toolkit, and its the ability to view passability maps in real time while editing the map. It saves plenty of time not having to re edit the height map and compile the map in tons of passes, as well as making sure you only have to generate the texture once.
So I made a macro for my most used tool, World Machine (basic version, which is still very useful for us is available free: http://world-machine.com/basic_edition.html
You can edit the map, and see the passability on the fly, without any extras, just connect the posted macro into the final heightmap output.
Viewing of passability while editing is also available in SpringMapEdit, but I find the heightmap editing tools available there to not be powerful enough for my use.
It currently has presets done for BA slopes, but using the spreadsheet linked in the archive, you can calculate the params for any mod, with any scale map.
Green is vec passable, yellow is hover, blue is kbot, and red is all terrain only.
Heres a demo video (swf, any browser should play it by default, thanks smoth):
http://beherith.eat-peet.net/stuff/Passability.swf
Macro file (move to world machine/macros) and spreadsheet for calculating other mods included in post attachment.
So I made a macro for my most used tool, World Machine (basic version, which is still very useful for us is available free: http://world-machine.com/basic_edition.html
You can edit the map, and see the passability on the fly, without any extras, just connect the posted macro into the final heightmap output.
Viewing of passability while editing is also available in SpringMapEdit, but I find the heightmap editing tools available there to not be powerful enough for my use.
It currently has presets done for BA slopes, but using the spreadsheet linked in the archive, you can calculate the params for any mod, with any scale map.
Green is vec passable, yellow is hover, blue is kbot, and red is all terrain only.
Heres a demo video (swf, any browser should play it by default, thanks smoth):
http://beherith.eat-peet.net/stuff/Passability.swf
Macro file (move to world machine/macros) and spreadsheet for calculating other mods included in post attachment.