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version 84.0 & 85.0 FAQ

Posted: 24 Nov 2011, 12:41
by BrainDamage
Spring crashes at start:
launch spring manually, go to edit settings, and set LoadingMT = 0


Refreshing map/game list in Springlobby does not work. Still unsynced after downloading.
Bug: http://projects.springlobby.info/issues/1641
Restart the lobby and list will be refreshed. If you are sure that you have downloaded the map, you can forcestart the match despite being shown as "unsynced"


Constant struttering under linux (pulseaudio & EAX):
open "/etc/openal/alsoft.conf", replace "#excludefx =" with "excludefx = eaxreverb"

Bad performance ingame:
if you're using IceUI widget, turn it off
try "/dynamicsun" and "/advmapshading"

The terrain is blocky / unwatchable:
send "/set AdvMapShading 0" and restart spring

the camera is slow, and ignores scroll speed:
default camera has changed, to set back the original, send /set CamMode 2 and restart spring

people in my host cannot reconnect, or join midgame, or timeout kick is broken:
delete the lines in ~/.springrc or springsettings.cfg that start with:
ReconnectTimeout
NetworkTimeout
InitialNetworkTimeout
LinkBandwith

My D-Gun hotkey doesn't work anymore:
the command has been renamed to manualfire, if you use the default command, it has been renamed automatically, if you binded dgun to another key, rename the command to manualfire

F3 hotkey is broken
spring bug, nothing can be done at the moment

Using camera hotkeys also switches map visualization
you can fix by editing uikeys.txt, removing the Any+ prefix in the offending Fn keybindings

I don't get warning sounds anymore for units being attacked
it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it

Replays are not saved/replay list in springlobby or TASCclient is emptyPlayed games are still recorded. How to watch them see here: http://springrts.com/wiki/Spring_Replays

--------------
-------------- Spring 85.0--------------
--------------

unit grouping via number keys does not work:
http://springrts.com/phpbb/viewtopic.php?f=11&t=27358

units bounce around in hiliarious ways:
known problem, wait for engine and game devs to fix it.

BA7.60-specific problems:

All the problems below can be fixed by upgrading to latest version of BA


I resigned and the game continues to go:
the mod needs to update the game end gadget

I cannot see start boxes or positions:
Spring doesn't ship anymore with any widget activated by default
copy the widgets from the example folder into LuaUI\Widgets

Nanos don't work automatically:
see above

antinukes & nukes don't stockpile automatically:
see above

post others problems with BA in the BA forum

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 12:48
by FabriceFABS
Hi,

BA 7.60 ?

Update to BA 7.61 could solve the pb, not sure. If not, I will give luaui link to correct it.

http://springfiles.com/spring/games/bal ... lation-761

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 12:52
by BrainDamage
updated the FAQ accordingly

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 12:56
by FabriceFABS
Fine :)

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 14:06
by knorke
good idea with the thread.
edited a bit and made sticky for 1 week.
/set CamMode 2
does nothing for me.
but ctrl+ f1/f2/f3/f4 can also change camera mode just as good.

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 14:15
by marciolino
Reporting. I did find 2 problems:

1. Spring-multithread make my units to be invisible (it could be a awesome but it is only invisible to me :))
I solved by using spring (singlethread)

2. The widget auto-reclaim-assist_heal_assist was making me crash in the exactly moment my lab starts production, so i removed it.

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 14:36
by marciolino
In fact my spring is still crashing I dont know why, the game starts normally but after sometime ingame and everything working fine I get a crash. This is my infolog:

http://www.marciomarim.com/pastebin/infolog2.txt

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 14:42
by knorke
marciolino wrote:In fact my spring is still crashing I dont know why
please make a new thread for that.
So that this thread will only have tried and working solutions.

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 14:47
by Floris
Springsettings adjusting scrollspeed and then save will not save the scrollspeed unless you defocus the scrollspeed editing inputbox first before saving.

Re: version 84.0 FAQ

Posted: 24 Nov 2011, 15:08
by Google_Frog
You forgot to try "/dynamicsun" in response to a lot of CPU usage.

Re: version 84.0 FAQ

Posted: 25 Nov 2011, 09:31
by abma
if spring crashes afters some time in midgame:

disabling ice-ui maybe maybe helps ( http://springrts.com/mantis/view.php?id=2763 )

if it crashes at startup:

setting LoadingMT = 0 maybe helps

Re: version 84.0 FAQ

Posted: 25 Nov 2011, 13:41
by Jools
Good idea with the thread. Moving some stuff here:

* I noticed that that uikeys.txt and selectkeys.txt needs to be rewritten after upgrade (better back them up before upgrading).

* In UnitDefs, the tag "isTransporter" has ceased working. I needed to update one of of my widgets called keyfix to reflect that change.

* Instead of manually disabling advmapshading each time the game starts, put the following line in springsettings.cfg:

Code: Select all

AdvMapShading = 0
* If you have a multi-core CPU, don't forget to set the processor affinity to a single core after each time you upgrade spring. It's done by downloading the ImageCFG program to your spring folder (or system32). Then, open a command line window and cd to your spring folder and issue the following command:

Code: Select all

imagecfg -a 0x01 spring.exe
This will make spring.exe run on just one core (which is better for it).

Re: version 84.0 FAQ

Posted: 25 Nov 2011, 18:38
by Jools
BrainDamage wrote: I don't get warning sounds anymore for units being attacked
it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it
That alone is a very welcome addition to new spring. Some stupid scout attacking my windfarms used to drive me crazy for spamming warning sounds. I hope we can make this work much better in the future.

Re: version 84.0 FAQ

Posted: 26 Nov 2011, 02:27
by Pako
Sounds are bad with Ubuntu & ALSA.

Run alsoft-conf and disable EAX reverb on effects tab.

Re: version 84.0 FAQ

Posted: 26 Nov 2011, 04:12
by luckywaldo7
Good add, that one is important.

Here are generic linux instructions for changing without installing alsoft-conf:

open "/etc/openal/alsoft.conf"

replace

Code: Select all

#excludefx =
with

Code: Select all

excludefx = eaxreverb

Re: version 84.0 FAQ

Posted: 26 Nov 2011, 14:24
by jK
it's not "Ubuntu & ALSA", it's "PulseAudio & EAX"!

Re: version 84.0 FAQ

Posted: 26 Nov 2011, 16:00
by bobthedinosaur
if it crashes at startup:

setting LoadingMT = 0 maybe helps
Well it actually does not. So is this issue being looked into.

I don't mean to be a pest, but for those who can't play .84 is a major pain. I'd love to be rejoicing on those other features if I could even experience them. I posted several logs on the thread that addresses this and didn't seem to get any kind of acknowledgement.

Re: version 84.0 FAQ

Posted: 26 Nov 2011, 19:31
by Jools
There seems to be a bug with the uikeys.txt file too. Although I have added the line:

Code: Select all

unbind Any+c controlunit
sometimes when pressing C I am put into fps mode. Not every time though, so I think it's a bug.

This was fixed by adding the following line to uikeys.txt:

Code: Select all

unbind c controlunit

Re: version 84.0 FAQ

Posted: 28 Nov 2011, 20:35
by abma
Spring 84.0 seems to crashe/hang on many intel-gfx...

Re: version 84.0 FAQ

Posted: 28 Nov 2011, 23:00
by wolas
luckywaldo7 wrote:Good add, that one is important.

Here are generic linux instructions for changing without installing alsoft-conf:

open "/etc/openal/alsoft.conf"

replace

Code: Select all

#excludefx =
with

Code: Select all

excludefx = eaxreverb
Man thanks a lot. This shots two birds with one stone fixes bad performance and sound issues too.