MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts - Page 6

MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Modular Ordinance Symmetric Automated Intelligence Conflicts

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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

I got the city placement modified.. so now it has cityblocks and a more natural looking inner city..

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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

So everyone say hello to eric.
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Eric is the first of the western culture models. He migth be a terrorist, a extremist- or just a normal citizen.

Now all we need is another female version.
Some delivey youth.(wmd)
Some elderly. (wmd)
And the game can be played with western cities.
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

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Replay of a crash
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

So i arrived at Version 0.811 and would greatly appreciate some feedback.

In particular if anyone would try at the Raid-Mini Game in a Multiplayer match and post the replay link, that would be great.

Have a great week.
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

So what happens, if you try to cull the graph? Meaning, your operative has recruited people in the city- and now you take it outside the city- and shoot it?

Well, he releases all his knowledge - into a dead drop. He who gets too it first, learns about all this figure has been up to.

And the icon looks like this
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

So the icon units need to loose its shadown and it needs some "darkening" glow around it to raise contast
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

Originally had a upload mechanic- you need a satellite to upload gathered data after raiding a safe house.
It was to overcomplicated- so now its gone
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

Added direct control of operatives.

Means, if you select a single operative with no active commands, it will turn directly towards the mouse, which feels surprisingly action-adventure like.
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

Currently thinking about addition sound samples for "recruiting" of civilians by agents.

Protagon:

"Think about all those in the city, who would die, for what? For madness and revenge, a weird cult.."
"I know you want your family flown out. We can organize that, but first we need your help.."
"You know what your brother got himself into? Do you want to help him, before its to late?"



Antagon:

"For a 100 years, we just had to take it. Hit in the face, again and again. This is our chance to be left alone ever after.."
"Your whole family was in <noise>.. and now they are here. Bribing there way in.. I know what i would want.."
"Look at what they turned the world into, the smoking ruin.. We could life like kings, if they had not strangled science.."


If anyone has any ideas for additional lines, post them here or write them into IRC.

Also, the modular drone warfare in my game becomes more real every day.

Eyecandy tax: Added additional western civilian models to the game
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PicassoCT
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by PicassoCT »

So, i worked on LastDayOfDubai.. my map for Mosaic..
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Google_Frog
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts

Post by Google_Frog »

Looks cool. Which engine is this on?
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