MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
is there a way to play this?
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Yes.
Download the package
Its is far from perfect though.
Thanks for reporting bugs:
https://github.com/PicassoCT/MOSAIC
Download the package
Code: Select all
game:mosaic:stable
Thanks for reporting bugs:
https://github.com/PicassoCT/MOSAIC
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Added a refugee gyland
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So the AI started interrogating random citizens-

attracting the police

Cons:
So, lots of bugs.. the Interrogations are a bad decision to start with.
The police got all stunned.
They did not shoot on the agent, who was revealed during interrogation.
The agent got stuck in a loop of interrogation, obviously not getting its "weapon" is worthless for assassination.
Pros:
The agent did build a safehouse before it went downhill.
attracting the police
Cons:
So, lots of bugs.. the Interrogations are a bad decision to start with.
The police got all stunned.
They did not shoot on the agent, who was revealed during interrogation.
The agent got stuck in a loop of interrogation, obviously not getting its "weapon" is worthless for assassination.
Pros:
The agent did build a safehouse before it went downhill.
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Okay.. walls and Checkpoints

Checkpoints reveal all agents - but costs you 50 $ per checked unit/person
Checkpoints reveal all agents - but costs you 50 $ per checked unit/person
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
That checkpoint is looking really cool :D
Love the random "Input grabbing is enabled!" in the middle of the interrogations :D
Love the random "Input grabbing is enabled!" in the middle of the interrogations :D
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
@masterbel, had to redo a lot of it - the yardmap wasnt working, had to put tons of brehmerwall up only to redirect the flow of traffic through it
Also added even bigger lights so you can see if the scanned unit was a enemey spy.

The propaganda cost for scanning the local citizens is now withdrawn from the players.
Regarding the Input grabbing enabled - that is nearly unavoidable.
https://github.com/spring/spring/blob/f ... .cpp#L2044
Thats a engine thingy- if you prevent the mouse from leaving the screen, it spams..
Had to do that, to realize the mini-game..
Also added even bigger lights so you can see if the scanned unit was a enemey spy.
The propaganda cost for scanning the local citizens is now withdrawn from the players.
Regarding the Input grabbing enabled - that is nearly unavoidable.
https://github.com/spring/spring/blob/f ... .cpp#L2044
Thats a engine thingy- if you prevent the mouse from leaving the screen, it spams..
Had to do that, to realize the mini-game..
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- screen00054.jpg
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Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
AI places to many buildings in one house
The problem is - i cant block the build spot - or else all other teams know that there is a safehouse within this house.
Can you block buildspace only for one team?
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