sorry but i don't know where i must post a bug or something similar.
I have found this during my test on Shard for BAR develop.
[f=0050806] <SkirmishAI: Shardtask dev (team 0)>: coracsub cannot build:coruwmmm, couldnt grab the unit type from the engine
thanks for the attention
BAR with shard error
Moderator: Content Developer
Re: BAR with shard error
Coruwmmm is now called corfmmm (underwater -> floating) in BAR.
Same with armuwmmm, it is now armfmmm
A couple of AI config files contain this:
Same with armuwmmm, it is now armfmmm
A couple of AI config files contain this:
Code: Select all
./AI/Skirmish/Shard/dev/ai/BA/featuretable.lua:featureTable["coruwmmm_dead"] = { reclaimable = true, blocking = true, unitName = "coruwmmm", energy = 0, me
tal = 242, }
./AI/Skirmish/Shard/dev/ai/BA/featuretable.lua:featureTable["coruwmmm_heap"] = { reclaimable = true, blocking = false, energy = 0, metal = 97, }
./AI/Skirmish/Shard/dev/ai/BA/unitlists.lua: coruwmmm = 4,
./AI/Skirmish/Shard/dev/ai/BA/unittable.lua:unitTable["coruwmmm"] = { radarRadius = 0, techLevel = 5, isBuilding = true, needsWater = true, extractsMetal =
0, bigExplosion = false, airLosRadius = 1.67578125, losRadius = 4.46875, sonarRadius = 0, metalCost = 373, xsize = 10, totalEnergyOut = 0, jammerRadius =
0, wreckName = "coruwmmm_dead", zsize = 10, mtype = "sub", airRange = 0, submergedRange = 0, stealth = false, groundRange = 0, isWeapon = false, }