BAR with shard error

BAR with shard error

Balanced Annihilation with remade Units

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prandipadaro
Posts: 92
Joined: 19 Oct 2011, 22:38

BAR with shard error

Post by prandipadaro » 28 Feb 2016, 15:45

sorry but i don't know where i must post a bug or something similar.
I have found this during my test on Shard for BAR develop.

[f=0050806] <SkirmishAI: Shardtask dev (team 0)>: coracsub cannot build:coruwmmm, couldnt grab the unit type from the engine

thanks for the attention
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BAR with shard error

Post by Beherith » 28 Feb 2016, 18:05

Coruwmmm is now called corfmmm (underwater -> floating) in BAR.

Same with armuwmmm, it is now armfmmm

A couple of AI config files contain this:

Code: Select all

./AI/Skirmish/Shard/dev/ai/BA/featuretable.lua:featureTable["coruwmmm_dead"] = { reclaimable = true, blocking = true, unitName = "coruwmmm", energy = 0, me
tal = 242, }
./AI/Skirmish/Shard/dev/ai/BA/featuretable.lua:featureTable["coruwmmm_heap"] = { reclaimable = true, blocking = false, energy = 0, metal = 97, }
./AI/Skirmish/Shard/dev/ai/BA/unitlists.lua:    coruwmmm = 4,
./AI/Skirmish/Shard/dev/ai/BA/unittable.lua:unitTable["coruwmmm"] = { radarRadius = 0, techLevel = 5, isBuilding = true, needsWater = true, extractsMetal =
 0, bigExplosion = false, airLosRadius = 1.67578125, losRadius = 4.46875, sonarRadius = 0, metalCost = 373, xsize = 10, totalEnergyOut = 0, jammerRadius =
0, wreckName = "coruwmmm_dead", zsize = 10, mtype = "sub", airRange = 0, submergedRange = 0, stealth = false, groundRange = 0, isWeapon = false, }
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prandipadaro
Posts: 92
Joined: 19 Oct 2011, 22:38

Re: BAR with shard error

Post by prandipadaro » 28 Feb 2016, 20:23

it work! thanks
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