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BAR and widgets

Posted: 21 Feb 2015, 19:34
by LtTrog
so I got BAR from the test host and it looks great but i've noticed f11 doesn't bring up my widget list and idea how i can get widgets working with it?

Re: BAR and widgets

Posted: 21 Feb 2015, 23:40
by PicassoCT
you cant have a unified gui -look and freedom of choice. :D Who would have thought ?!
We shall assemble in front of the BAR-Embassy with signs, demanding freedom for widget, who is in prison for looking diffrent..

Re: BAR and widgets

Posted: 22 Feb 2015, 12:12
by Silentwings
Pressing f11 in BAR should bring up the widgets list (and, for me, it does).

Pastebin your infolog please.

Re: BAR and widgets

Posted: 22 Feb 2015, 13:21
by LtTrog
come to think of it I dont see any unified GUI either just the old BA one
here is the info file

Re: BAR and widgets

Posted: 22 Feb 2015, 13:31
by Silentwings
[f=0000000] Loaded widget: IceUI <gui_IceUI.lua>
You are loading your own GUI (which is not part of BA or BAR). This is likely to be the cause.

Re: BAR and widgets

Posted: 22 Feb 2015, 15:00
by LtTrog
thanks so how do I not do that?
ice should be switched off

Re: BAR and widgets

Posted: 22 Feb 2015, 15:23
by Silentwings
how do I not do that?
It's your widget. I have no idea how it works.

I guess that IceUI tries to turn itself on automatically (and this is set for each game independently, so probably it has set itself auto-on for BAR). Probably then it does something which breaks BARs interface and part of its own interface, with the result that you cannot load a widget list in which to disable it. Since it sounds like you don't want IceUI anyway, I suggest just deleting the file, or you can edit the file and set enabled=false in widget:Info.

If that doesn't work, update BAR and post another infolog please.

Re: BAR and widgets

Posted: 22 Feb 2015, 15:41
by LtTrog
figured it out


wow BAR is even better now...for tech a and the other games to start using it ...