Page 4 of 7

Re: BA:R Arm models

Posted: 13 Nov 2013, 11:30
by tzaeru
Looks good. :-)

I'll miss the cute little brown blump of a rezzer, but these new models look great!

Also answering a few months late:
Rumpelstiltskin wrote: cause of lua scripts that were not controlled by BA but by individuals where the ones who had the right lua had a huge advantage
I've never seen huge advantage from having the "best" widgets. Compared to SC, BA has much less microing required - it's possible for a human to reach maximum useful amount of commands per second even without widgets. At that point, additional widgets are just of a marginal use.
Rumpelstiltskin wrote:and the fact there is no installer or website to quickly get the game and start playing it
Those points are worked on. There's a BA website (balancedannihilation.org) but people didn't immigrate there - BAR is its second chance. And I bet someone's already doing an installer for BAR.
Rumpelstiltskin wrote:cause of the annoying keybinding system that was left to text file editing.
Has been/is being fixed. :P
scifi wrote:I sort of agree with Basic.

But still...
The real advantage of having new graphics its the fact BA is having a new launch a new name, i doubt you could do the same with a balance rework.

With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing.
Yeh! I think that if people, when BAR comes out, make a bit of noise about it, nudge their RTS-playing friends, their other gaming communities and so on, there's a real chance at making BAR a relatively big thing. ^^

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:27
by FireStorm_
Awesome stuff Behe.
I'll try to match your diligence. :-)

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:43
by Beherith
Hammer
Image

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:48
by scifi
that rezzer and hammer look so awesome.!!!!!, havent checked the constructor model, but dam that rezzer.

However that pewee could use a better helm, cockpit :D,

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:48
by gajop
does it rotate when it moves?

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:49
by scifi
gajop wrote:does it rotate when it moves?
What exactly?

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:51
by Beherith
The center wheel on the hammer? No. Why would it need to?
Arm hovers:
Image

Pit Bull
Image

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:51
by gajop
scifi wrote:
gajop wrote:does it rotate when it moves?
What exactly?
Isn't it obvious? The yellow thing in the torso! Feels like it should rotate violently when moving.

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:53
by Beherith
A large flywheel like that makes little sense, as the shear forces provided when turning the torso would be difficult to counter.

Re: BA:R Arm models

Posted: 13 Nov 2013, 12:56
by scifi
well exactly why would it need to rotate. Its fine tbh, (still would be cool xD)

Also that pitbul looks great but the opened pitbull the mid one , has a black ground texture under it, is that a decal?

Or some weird blob shadow thingy.

Re: BA:R Arm models

Posted: 13 Nov 2013, 13:07
by Anarchid
Looks like a non-regenerated aoplate from model's previous version.

Re: BA:R Arm models

Posted: 13 Nov 2013, 13:13
by gajop
sense? i'm not looking for any!
but if you want, this is what powers the robot:
Image
scifi wrote:(still would be cool xD)

Re: BA:R Arm models

Posted: 13 Nov 2013, 13:23
by Anarchid
well exactly why would it need to rotate
Because that'd be a really cool instance of tech porn.

Re: BA:R Arm models

Posted: 13 Nov 2013, 14:46
by Beherith
Yep, the AO decal is fixed in svn.
By the way, we are at 92% of all units modeled, and at 86% of all units ingame. We really would need a bit of help on the atlassing front, its easy and fun, kind of like a paint-by-numbers book.

Re: BA:R Arm models

Posted: 13 Nov 2013, 16:16
by jamerlan
If it possible - make them look more agressive (not playtoy) :-D
Models look good! I like them. Just my thoughts

Re: BA:R Arm models

Posted: 13 Nov 2013, 16:35
by Kloot
BAR - Big Adorable Robots

Re: BA:R Arm models

Posted: 13 Nov 2013, 20:40
by dansan
Beherith wrote:Arm rezzer
So cute! Reminds me of Despicable Me minions :)

Re: BA:R Arm models

Posted: 16 Nov 2013, 08:15
by Ares
Arm kbots looks really good so far, Peewee looks iconic as ever.

Re: BA:R Arm models

Posted: 21 Nov 2013, 05:00
by REVENGE
Damn. Tonka Toy Truck world, here we come!

Re: BA:R Arm models

Posted: 23 Nov 2013, 12:18
by Beherith
Flash:
Image

Jeffy:
Image