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Re: BA:R Arm models

Posted: 10 Jun 2013, 20:03
by klapmongool
I always experienced the turn rates on con ships as part of the balance tbh. Eliminating this might just make them too powerful.

Discussion of conships reversing split to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=30580

Re: BA:R Arm models

Posted: 10 Jun 2013, 23:34
by Silentwings
Conships reversing sounds like a nice touch. Models looking awesome ;)

Re: BA:R Arm models

Posted: 13 Jun 2013, 21:15
by Mr. Bob
Looks great. The glowing yellow bits would be a great deal better if there was emissive based bloom. I don't know if spring supports that, but if you basically take a white shade and tint it yellow with some intense emissive values, you should get a glowing white body with yellow bloom.

Re: BA:R Arm models

Posted: 13 Jun 2013, 22:39
by Beherith
im working on getting proper bloom running at the moment, having a lot of trouble resizing the render texture though...

Re: BA:R Arm models

Posted: 17 Jun 2013, 19:32
by Beherith
Scout boat:

Image

Epoch, missile ship and jammer ship:

Image

Re: BA:R Arm models

Posted: 17 Jun 2013, 21:58
by FireStorm_
Looking great! :-)

Re: BA:R Arm models

Posted: 17 Jun 2013, 22:05
by Licho
Looks really great!

Re: BA:R Arm models

Posted: 17 Jun 2013, 22:12
by FLOZi
Spring++

Re: BA:R Arm models

Posted: 17 Jun 2013, 23:30
by Deadnight Warrior
Now I know what I'll be doing this summer. Giving a proper animation to those ships.

Re: BA:R Arm models

Posted: 18 Jun 2013, 00:06
by Floris
seeing that missile ship in the water makes me think the below the surface "sausage/hotdog" is a bit big for the ships size. Also non-conform the other ship designs.

Re: BA:R Arm models

Posted: 18 Jun 2013, 00:07
by Beherith
The last of FireStorm's Arm T2 ships (no subs on this pic)

Image

Thank you Deadnight. Its an honor to work with such a talented group of people!

Re: BA:R Arm models

Posted: 18 Jun 2013, 12:43
by FireStorm_
The sizes are a bit off. Don't know what happened, but I always assumed some resizing afterwards would have to be done.

The ranger is a little to big I think, and should be more the size of the Archer in the picture. (@Floris: The front bow should look less hot-dog like when the ship is smaller, I think :-) )
The Colossus should be slightly bigger to accommodate planes.
And the Conqueror is to small, should be more like the Millennium.

Resizing will probably happen when the relevant factories and transporters are done, so we'll be sure everything fits into everything.

More importantly I noticed the Conqueror has a depth-charge launcher, but I didn't model anything for it. I'll think of a nice quick fix for that and 'll try to update the model asap.

edit:
Deadnight Warrior wrote:Now I know what I'll be doing this summer. Giving a proper animation to those ships.
totaly forgot to say: That's awesome! :-) Ask/pm me if you need (to know) anything.

Re: BA:R Arm models

Posted: 18 Jun 2013, 13:16
by Rumpelstiltskin
Those round tops on the biggest ship make it look like kitchenware.
Maybe change them for something else?
That small slick one looks awesome though.

Re: BA:R Arm models

Posted: 18 Jun 2013, 13:42
by Beherith
I tried to keep the sizing consistent with BA sizes, that can be a reason for the discrepancy. I agree though, the colossus should be larger a bit.

Re: BA:R Arm models

Posted: 21 Jun 2013, 19:33
by jamerlan
Some people complaining that models looks "childish". I worry about that. KKND 1 was a GREAT game with serious style and it had a good success. KKND 2 had a childish style and it was a big fail :-D

If it's possible - prefer serious style please :-D I know it sounds stupid.. but what could I say else?

Re: BA:R Arm models

Posted: 21 Jun 2013, 19:48
by smoth
that does sound stupid, what does "serious style" mean? What like realistic sized barrels? Where you cannot easily see them zoomed out? What about OH OH RUST? Or better yet, real ranges and projectiles that cannot be walked around...

When you say "serious style" it doesn't describe anything. you need to be more detailed in your description.

I don't agree with you but you need to elaborate more on your issue.

Re: BA:R Arm models

Posted: 21 Jun 2013, 19:57
by scifi
Tbh the current style works just fine, it looks great and you can see stuff from far away. Its prety and gets the job done :wink:

What more can you want?

Re: BA:R Arm models

Posted: 21 Jun 2013, 20:02
by yuritch
KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?

Re: BA:R Arm models

Posted: 21 Jun 2013, 20:05
by scifi
yuritch wrote:KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
yeah that just crossed my mind as well.

Re: BA:R Arm models

Posted: 21 Jun 2013, 20:35
by smoth
I don't think he worded it very clearly. The style is here to stay but it would be neat to see what he means.