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Re: BA:R Arm models

Posted: 05 Feb 2014, 23:57
by Beherith
Arm Warrior kbot 340/368
Image
Model by KaiserJ and atlassing by Beherith

Re: BA:R Arm models

Posted: 06 Feb 2014, 01:53
by smoth
nice!

Re: BA:R Arm models

Posted: 06 Feb 2014, 16:12
by Beherith
Jethro AA kbot 340/368
Image
Model by KaiserJ and atlassing by Beherith

Re: BA:R Arm models

Posted: 08 Feb 2014, 13:01
by Beherith
Piranha sub killer 342/368
Image
Model by FireStorm and atlassing by Beherith

Re: BA:R Arm models

Posted: 09 Feb 2014, 21:35
by Beherith
Lurker submarine 343/368
Image
Model by FireStorm and atlassing by Beherith

Re: BA:R Arm models

Posted: 10 Feb 2014, 14:38
by FireStorm_
Lurker submarine
Model by KaiserJ
Are you sure? :-)
I guess I'll take this opportunity to also rectify silently taking credit for the Phalanx, which is a mash-up with a Cremuss top half. :-)
In any case, nice job! They look great.

Re: BA:R Arm models

Posted: 14 Feb 2014, 03:50
by Ares
Really great job, there seems to be a fun mixture of familiarity and diversity between units.

Re: BA:R Arm models

Posted: 14 Mar 2014, 23:49
by Cremuss
beta ! beta ! beta ! :D

Re: BA:R Arm models

Posted: 15 Mar 2014, 01:47
by SinbadEV
Cremuss wrote:beta ! beta ! beta ! :D
http://imolarpg.dyndns.org/trac/balates ... anches/BAR

Re: BA:R Arm models

Posted: 15 Mar 2014, 13:29
by Cremuss
oh, thanks :p

Re: BA:R Arm models

Posted: 15 Mar 2014, 16:01
by Beherith
That is not beta yet, just alpha, beta is coming soon!

Re: BA:R Arm models

Posted: 16 Mar 2014, 21:36
by KaiserJ
muy, muy caliente

Not my sub, I think I threw a texture on it at some point

Looking sexy in here

Re: BA:R Arm models

Posted: 17 Mar 2014, 14:55
by PicassoCT
I dont know.. the sub itself is awesome.. but the selfiluminating pieces - its shows that they are not really shining light - everyone has seen glowing things move under water in various cinema cgi scenes..
Its just wrong..

Im painfully aware that if such critic was applied to jw- i would not be able to write this shadder (basically a glow, broken through a fresnell depending on the z-buffer(object), z-buffer(waterlevel)..

Image

If only Behe-man was here to save the day..

Re: BA:R Arm models

Posted: 13 May 2014, 17:50
by TaShadan
I like the style. Keep up the good work.