BA:R Arm models - Page 7

BA:R Arm models

Balanced Annihilation with remade Units

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Beherith
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Re: BA:R Arm models

Post by Beherith » 05 Feb 2014, 23:57

Arm Warrior kbot 340/368
Image
Model by KaiserJ and atlassing by Beherith
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smoth
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Re: BA:R Arm models

Post by smoth » 06 Feb 2014, 01:53

nice!
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Beherith
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Re: BA:R Arm models

Post by Beherith » 06 Feb 2014, 16:12

Jethro AA kbot 340/368
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Model by KaiserJ and atlassing by Beherith
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Beherith
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Re: BA:R Arm models

Post by Beherith » 08 Feb 2014, 13:01

Piranha sub killer 342/368
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Model by FireStorm and atlassing by Beherith
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Beherith
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Re: BA:R Arm models

Post by Beherith » 09 Feb 2014, 21:35

Lurker submarine 343/368
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Model by FireStorm and atlassing by Beherith
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FireStorm_
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Re: BA:R Arm models

Post by FireStorm_ » 10 Feb 2014, 14:38

Lurker submarine
Model by KaiserJ
Are you sure? :-)
I guess I'll take this opportunity to also rectify silently taking credit for the Phalanx, which is a mash-up with a Cremuss top half. :-)
In any case, nice job! They look great.
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Ares
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Re: BA:R Arm models

Post by Ares » 14 Feb 2014, 03:50

Really great job, there seems to be a fun mixture of familiarity and diversity between units.
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Cremuss
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Re: BA:R Arm models

Post by Cremuss » 14 Mar 2014, 23:49

beta ! beta ! beta ! :D
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SinbadEV
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Re: BA:R Arm models

Post by SinbadEV » 15 Mar 2014, 01:47

Cremuss wrote:beta ! beta ! beta ! :D
http://imolarpg.dyndns.org/trac/balates ... anches/BAR
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Cremuss
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Re: BA:R Arm models

Post by Cremuss » 15 Mar 2014, 13:29

oh, thanks :p
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Beherith
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Re: BA:R Arm models

Post by Beherith » 15 Mar 2014, 16:01

That is not beta yet, just alpha, beta is coming soon!
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KaiserJ
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Re: BA:R Arm models

Post by KaiserJ » 16 Mar 2014, 21:36

muy, muy caliente

Not my sub, I think I threw a texture on it at some point

Looking sexy in here
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PicassoCT
Journeywar Developer & Mapper
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Re: BA:R Arm models

Post by PicassoCT » 17 Mar 2014, 14:55

I dont know.. the sub itself is awesome.. but the selfiluminating pieces - its shows that they are not really shining light - everyone has seen glowing things move under water in various cinema cgi scenes..
Its just wrong..

Im painfully aware that if such critic was applied to jw- i would not be able to write this shadder (basically a glow, broken through a fresnell depending on the z-buffer(object), z-buffer(waterlevel)..

Image

If only Behe-man was here to save the day..
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TaShadan
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Re: BA:R Arm models

Post by TaShadan » 13 May 2014, 17:50

I like the style. Keep up the good work.
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