BA:R Arm models - Page 6

BA:R Arm models

Balanced Annihilation with remade Units

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Jazcash
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Re: BA:R Arm models

Post by Jazcash » 12 Jan 2014, 22:03

smoth wrote:jaz, they use an atlas. So unless behe used something like the material system I am working on he needs to keep the texture as simple as possible. if he sets components to specific texture styles(such as the old dominators cammo) it would hurt the atlas.
Ah ok. Fair enough. Does that rule out unique texturing for one unit completely then?
smoth wrote: I still the OTA models look like shambling masses of junk in 3d so in my eyes these models are easier to tell apart that the *A content stolen from ota's hpi files
The OTA models were shambling masses of junk in 3D, but they were way easier to tell apart imo. Especially between Core and Arm.
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smoth
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Re: BA:R Arm models

Post by smoth » 12 Jan 2014, 22:07

Jazcash wrote:Ah ok. Fair enough. Does that rule out unique texturing for one unit completely then?
Yes. Why would you stop at one unit then? If you are using an atlas, to then take it and make a specific 512x512 or whatever for an individual unit defeats the point of what behe is doing.
smoth wrote:The OTA models were shambling masses of junk in 3D, but they were way easier to tell apart imo. Especially between Core and Arm.
Arm are core use very different atlases.
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Jazcash
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Re: BA:R Arm models

Post by Jazcash » 12 Jan 2014, 22:21

smoth wrote:
Jazcash wrote:Ah ok. Fair enough. Does that rule out unique texturing for one unit completely then?
Yes. Why would you stop at one unit then? If you are using an atlas, to then take it and make a specific 512x512 or whatever for an individual unit defeats the point of what behe is doing.
I never said give a unit its complete own texture. I mean just making sure every unit has something unique about its texture that stands out like the yellow and black stripes on cons, glowing red eye of the rezzer and various other unique textures and visual effects. These are good things and the more of these the better.
smoth wrote: Arm are core use very different atlases.
Yeah nvm, you're right. I didn't take a good look at BAR's Core units properly.
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Beherith
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Re: BA:R Arm models

Post by Beherith » 13 Jan 2014, 21:33

Adv con vec. 331/368
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Model and atlassing by FireStorm.
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BaNa
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Re: BA:R Arm models

Post by BaNa » 13 Jan 2014, 23:55

Beherith wrote:Bulldog fixed, sorry about that!
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Model and atlassing by FireStorm.
They have more character this way.
The project is looking mighty fine!
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Beherith
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Re: BA:R Arm models

Post by Beherith » 14 Jan 2014, 11:57

Merl 332/368
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Model and atlassing by FireStorm.
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Beherith
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Re: BA:R Arm models

Post by Beherith » 15 Jan 2014, 11:06

Seer 333/368
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Model and atlassing by FireStorm.
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Silentwings
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Re: BA:R Arm models

Post by Silentwings » 15 Jan 2014, 12:15

love that one
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Beherith
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Re: BA:R Arm models

Post by Beherith » 16 Jan 2014, 08:51

Gremlin 334/368
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Model and atlassing by FireStorm
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Beherith
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Re: BA:R Arm models

Post by Beherith » 30 Jan 2014, 10:21

Eraser 335/368
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Model and atlassing by FireStorm
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FireStorm_
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Re: BA:R Arm models

Post by FireStorm_ » 30 Jan 2014, 12:29

Maybe I can get the umbrella back one day, if my animation/lua skills improve, but in the meantime I notice in-game you fixed animation problems with unexpected awesomeness. Nice work! :-)
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Beherith
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Re: BA:R Arm models

Post by Beherith » 31 Jan 2014, 08:46

Jammer truck 335/368
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Model and atlassing by FireStorm
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Beherith
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Re: BA:R Arm models

Post by Beherith » 01 Feb 2014, 14:14

Triton 337/368
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Model and atlassing by FireStorm
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smoth
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Re: BA:R Arm models

Post by smoth » 01 Feb 2014, 18:39

>:D can the head poke out when it is not being attacked? for funsies?
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Beherith
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Re: BA:R Arm models

Post by Beherith » 01 Feb 2014, 18:43

the head retracts when it is attacking, but ill move that bit to hitbyweapon then:)
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FireStorm_
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Re: BA:R Arm models

Post by FireStorm_ » 01 Feb 2014, 20:10

That's not funsies; That's an excellent idea. :-)
(initially I imagined head out underwater, but this beats it I'd say.)
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Beherith
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Re: BA:R Arm models

Post by Beherith » 02 Feb 2014, 19:55

Phalanx 338/368
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Model and atlassing by FireStorm
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scifi
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Re: BA:R Arm models

Post by scifi » 03 Feb 2014, 00:06

OK now thats.... thats cool!
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Beherith
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Re: BA:R Arm models

Post by Beherith » 04 Feb 2014, 09:38

Arm construction kbot 339/368
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Model by KaiserJ and atlassing by Beherith
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Silentwings
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Re: BA:R Arm models

Post by Silentwings » 04 Feb 2014, 09:55

The triton is awesome :D
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