BA:R Arm models - Page 2

BA:R Arm models

Balanced Annihilation with remade Units

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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: BA:R Arm models

Post by klapmongool »

I always experienced the turn rates on con ships as part of the balance tbh. Eliminating this might just make them too powerful.

Discussion of conships reversing split to here: http://springrts.com/phpbb/viewtopic.php?f=44&t=30580
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA:R Arm models

Post by Silentwings »

Conships reversing sounds like a nice touch. Models looking awesome ;)
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Mr. Bob
Posts: 357
Joined: 11 Mar 2010, 09:05

Re: BA:R Arm models

Post by Mr. Bob »

Looks great. The glowing yellow bits would be a great deal better if there was emissive based bloom. I don't know if spring supports that, but if you basically take a white shade and tint it yellow with some intense emissive values, you should get a glowing white body with yellow bloom.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

im working on getting proper bloom running at the moment, having a lot of trouble resizing the render texture though...
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Beherith
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Re: BA:R Arm models

Post by Beherith »

Scout boat:

Image

Epoch, missile ship and jammer ship:

Image
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FireStorm_
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Re: BA:R Arm models

Post by FireStorm_ »

Looking great! :-)
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Licho
Zero-K Developer
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Re: BA:R Arm models

Post by Licho »

Looks really great!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: BA:R Arm models

Post by FLOZi »

Spring++
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Deadnight Warrior
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Joined: 08 Jun 2009, 17:59

Re: BA:R Arm models

Post by Deadnight Warrior »

Now I know what I'll be doing this summer. Giving a proper animation to those ships.
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: BA:R Arm models

Post by Floris »

seeing that missile ship in the water makes me think the below the surface "sausage/hotdog" is a bit big for the ships size. Also non-conform the other ship designs.
Last edited by Floris on 18 Jun 2013, 00:08, edited 1 time in total.
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Beherith
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Re: BA:R Arm models

Post by Beherith »

The last of FireStorm's Arm T2 ships (no subs on this pic)

Image

Thank you Deadnight. Its an honor to work with such a talented group of people!
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: BA:R Arm models

Post by FireStorm_ »

The sizes are a bit off. Don't know what happened, but I always assumed some resizing afterwards would have to be done.

The ranger is a little to big I think, and should be more the size of the Archer in the picture. (@Floris: The front bow should look less hot-dog like when the ship is smaller, I think :-) )
The Colossus should be slightly bigger to accommodate planes.
And the Conqueror is to small, should be more like the Millennium.

Resizing will probably happen when the relevant factories and transporters are done, so we'll be sure everything fits into everything.

More importantly I noticed the Conqueror has a depth-charge launcher, but I didn't model anything for it. I'll think of a nice quick fix for that and 'll try to update the model asap.

edit:
Deadnight Warrior wrote:Now I know what I'll be doing this summer. Giving a proper animation to those ships.
totaly forgot to say: That's awesome! :-) Ask/pm me if you need (to know) anything.
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Rumpelstiltskin
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Joined: 26 Jun 2012, 18:52

Re: BA:R Arm models

Post by Rumpelstiltskin »

Those round tops on the biggest ship make it look like kitchenware.
Maybe change them for something else?
That small slick one looks awesome though.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

I tried to keep the sizing consistent with BA sizes, that can be a reason for the discrepancy. I agree though, the colossus should be larger a bit.
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jamerlan
Balanced Annihilation Developer
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Re: BA:R Arm models

Post by jamerlan »

Some people complaining that models looks "childish". I worry about that. KKND 1 was a GREAT game with serious style and it had a good success. KKND 2 had a childish style and it was a big fail :-D

If it's possible - prefer serious style please :-D I know it sounds stupid.. but what could I say else?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA:R Arm models

Post by smoth »

that does sound stupid, what does "serious style" mean? What like realistic sized barrels? Where you cannot easily see them zoomed out? What about OH OH RUST? Or better yet, real ranges and projectiles that cannot be walked around...

When you say "serious style" it doesn't describe anything. you need to be more detailed in your description.

I don't agree with you but you need to elaborate more on your issue.
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scifi
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Joined: 10 May 2009, 12:27

Re: BA:R Arm models

Post by scifi »

Tbh the current style works just fine, it looks great and you can see stuff from far away. Its prety and gets the job done :wink:

What more can you want?
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yuritch
Spring 1944 Developer
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Re: BA:R Arm models

Post by yuritch »

KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
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scifi
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Joined: 10 May 2009, 12:27

Re: BA:R Arm models

Post by scifi »

yuritch wrote:KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
yeah that just crossed my mind as well.
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smoth
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Re: BA:R Arm models

Post by smoth »

I don't think he worded it very clearly. The style is here to stay but it would be neat to see what he means.
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