Just compare KKND 1 and KKND 2 unitsyuritch wrote:KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
BA:R Arm models
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Re: BA:R Arm models
Re: BA:R Arm models
Yep, KKND units looked like toys, and tbh I've noticed something similar too with that bomber screenshot, but I think that's because of the blur, no idea how it actually looks in game.
I really like the current art though, not sure if making it more grim/dark would be an advantage.
I really like the current art though, not sure if making it more grim/dark would be an advantage.
Re: BA:R Arm models
At the underground lair where i work, we handle doomsday lasers and oversized plasma cannons on a daily basis. I can tell- those are absolutly realistic. Naysayers propably never tried for world dominance!
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- Joined: 17 Sep 2008, 04:36
Re: BA:R Arm models
1:jamerlan wrote:Some people complaining that models looks "childish". I worry about that. KKND 1 was a GREAT game with serious style and it had a good success. KKND 2 had a childish style and it was a big fail :-D
2:
...
Sorry, what?
Re: BA:R Arm models
You dont get it- the release time was once in teenager-times and once in young adulthood. And all off the sudden -everything changed- just he stayed the same.
Re: BA:R Arm models
.. just quoted this for its pure awesomeness!jamerlan wrote:I know it sounds stupid.. but what could I say else?
i though i was the king of self-dehuman-ilizization!
C&C - Red Alert 2
the most childish, and the one i played the most, by far.
and cause what picasso says makes sense (childhood vs teenage), just put fapping commander; problem solved.
Last edited by hoijui on 23 Jun 2013, 09:11, edited 1 time in total.
Re: BA:R Arm models
ok ok :-D Now I see that I was wrong. Everything was looking childish :-D
Let's close this offtopic (about childish look). I am not worring about that anymore.
Good job with BAR!
Let's close this offtopic (about childish look). I am not worring about that anymore.
Good job with BAR!
- Rumpelstiltskin
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Re: BA:R Arm models
These models are similar in style to the Supcom ones.
Re: BA:R Arm models
The ship proportions are a bit off, turrets are comically large compared to the ship body.
Re: BA:R Arm models
If you go for realism in a rts- rest assured in the normal view on these ships, the canon will be very small.. as will be the ship...
- Rumpelstiltskin
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- Joined: 26 Jun 2012, 18:52
Re: BA:R Arm models
It is not like BA is slowly loosing players cause the models look old...
It is not why i Stopped playing..
If I recall correctly people stopped playing cause of changes to pathing(more veteran players), cause of lua scripts that were not controlled by BA but by individuals where the ones who had the right lua had a huge advantage and the fact there is no installer or website to quickly get the game and start playing it and cause of the annoying keybinding system that was left to text file editing.
It is not why i Stopped playing..
If I recall correctly people stopped playing cause of changes to pathing(more veteran players), cause of lua scripts that were not controlled by BA but by individuals where the ones who had the right lua had a huge advantage and the fact there is no installer or website to quickly get the game and start playing it and cause of the annoying keybinding system that was left to text file editing.
- FireStorm_
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- Joined: 19 Aug 2009, 16:09
Re: BA:R Arm models
Your point is? So they should just stop doing the art improvement? What the hell.Rumpelstiltskin wrote:It is not like BA is slowly loosing players cause the models look old...
It is not why i Stopped playing..
Re: BA:R Arm models
I sort of agree with Basic.
But still...
The real advantage of having new graphics its the fact BA is having a new launch a new name, i doubt you could do the same with a balance rework.
With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time.
So baby im all good with graphical remakes or updates.
But still...
The real advantage of having new graphics its the fact BA is having a new launch a new name, i doubt you could do the same with a balance rework.
With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time.
So baby im all good with graphical remakes or updates.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA:R Arm models
There is also that people enjoy making models :)
Re: BA:R Arm models
http://www.youtube.com/watch?v=Shwd0jkvfc0scifi wrote:With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time.
and all the lovely gl doom ports disagree. So much time spend in college lans playing gl doom
Re: BA:R Arm models
This all looks pretty fucking great.
- FireStorm_
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Re: BA:R Arm models
Thanks Mr. Bob. I'm close to having another batch of units ready for putting in-game.
(And not to go off-topic bob, but I was wondering, is that ET-colony still yielding any pretty pictures?)
(And not to go off-topic bob, but I was wondering, is that ET-colony still yielding any pretty pictures?)
Re: BA:R Arm models
Arm rezzer
Rocko:
Peewee:
T1 artillery
Rocko:
Peewee:
T1 artillery