Ah ok. Fair enough. Does that rule out unique texturing for one unit completely then?smoth wrote:jaz, they use an atlas. So unless behe used something like the material system I am working on he needs to keep the texture as simple as possible. if he sets components to specific texture styles(such as the old dominators cammo) it would hurt the atlas.
The OTA models were shambling masses of junk in 3D, but they were way easier to tell apart imo. Especially between Core and Arm.smoth wrote: I still the OTA models look like shambling masses of junk in 3d so in my eyes these models are easier to tell apart that the *A content stolen from ota's hpi files