BA:R Arm models

BA:R Arm models

Balanced Annihilation with remade Units

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

BA:R Arm models

Post by Beherith »

I decided to start a new thread for all the arm models. I will update it every time a model is added to svn.

You can always check progress, but the spreadsheet takes very long to load cause of all the images.
https://spreadsheets.google.com/ccc?hl= ... l=en#gid=0

Also, you can check out the models ingame, on the Polonium autohost.

Cremusses models:
Image

More arm buildings: Juno, air repair pad, twilight, ambusher and chainsaw.
Image
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

Arm depthcharge launcher:
Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

Yeah.. lets make the cheerleader to the impending damoklesdoom that is coming towards us smaller mods :(

Yes it looks good. No further coments. Do not encourage him.
Such "encouragment" is what got him the restraining order on public parks and the 50 m bancircle around woman everywhere. ;)
dansan
Server Owner & Developer
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Joined: 29 May 2010, 23:40

Re: BA:R Arm models

Post by dansan »

HolyShit - these look fantastic!
Senna
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Joined: 17 Mar 2009, 00:20

Re: BA:R Arm models

Post by Senna »

nice job
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Beherith
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Re: BA:R Arm models

Post by Beherith »

Arm EMP
Image
Image

Dragon eyes:
Image
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: BA:R Arm models

Post by zerver »

looks xtremely cool
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Beherith
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Re: BA:R Arm models

Post by Beherith »

Arm Shield:

Image
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Beherith
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Re: BA:R Arm models

Post by Beherith »

Dragon claw

Image
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Silentwings
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Re: BA:R Arm models

Post by Silentwings »

Looking great!
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Guardian
Image
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Beherith
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Re: BA:R Arm models

Post by Beherith »

LLT:
Image

Nano tower

Image
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Re: BA:R Arm models

Post by Cheesecan »

*drool*
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

Only critique i can come up with- it doesent look "civilian" and i can imagine noober self walk into a first game and beeing dissapointed that the nano turrets everyone recommends dont defend my base.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA:R Arm models

Post by smoth »

maybe make the pillars around the nano glowing tubes?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

Picasso and smoth are both right on the nano. It was a rushed job I didnt think through.

Anyhow, FireStorm's arm destroyer:

Image
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: BA:R Arm models

Post by zwzsg »

Maybe make the nanolathe shaped like a cone instead of a tube, so it looks like a nanobeak and not a gun.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

FireStorm's sharks teeth and decade:

Image

And his Conship:

Image
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

Conship Katamaran- why did nobody else ever think of this. Brilliant, from the first day firestorm posted the models to this moment were they are ingame!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: BA:R Arm models

Post by Jazcash »

It'd be even cooler if they had no front or rear and could move either way without having to rotate
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