BAR story - Page 4

BAR story

Balanced Annihilation with remade Units

Moderator: Content Developer

User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: BAR story

Post by AF »

Silentwings wrote:But how do you explain the other 15 commanders who are also stomping around with their dguns ready?
They must have entered some kind of skirmish singleplayer or multiplayer lobby..
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: BAR story

Post by luckywaldo7 »

How do you explain so many spartans in halo multiplayer?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BAR story

Post by smoth »

luckywaldo7 wrote:How do you explain so many spartans in halo multiplayer?
oh god my head..
Image
User avatar
Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: BAR story

Post by Funkencool »

hahahaha :mrgreen: It might be the beer in me but that.. was funny
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: BAR story

Post by Jazcash »

luckywaldo7 wrote:How do you explain so many spartans in halo multiplayer?
In Halo: Reach it makes sense but unfortunately it doesn't for any of the others :P
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: BAR story

Post by Johannes »

In any case it's better to have a story compatible with the majority of games people play, even if most don't really care about it.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: BAR story

Post by knorke »

Johannes wrote:In any case it's better to have a story compatible with the majority of games people play, even if most don't really care about it.
Once upon a time this deserted landscape had been a river delta filled with bubbling water and all kind of joyful creatues.
Then the machines came and with them came war.
They bombed craters into the river banks and burned all the trees.
The water got contaminated with chemicals and the joyful creatures went away. Then the water went away too.
The machines stayed. It is the year 3075 and this is the story of badsd.
User avatar
crazy dave
Posts: 65
Joined: 17 Aug 2010, 21:39

Re: BAR story

Post by crazy dave »

[/quote]Once upon a time this deserted landscape had been a river delta filled with bubbling water and all kind of joyful creatues.
Then the machines came and with them came war.
They bombed craters into the river banks and burned all the trees.
The water got contaminated with chemicals and the joyful creatures went away. Then the water went away too.
The machines stayed. It is the year 3075 and this is the story of badsd.
[/quote]

+1
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: BAR story

Post by Cheesecan »

That would make a pretty cool opening video sequence. Have someone who doesn't sound like a total dweeb narrate it too.
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: BAR story

Post by Manmax »

Knorke, i LOLed hard...
User avatar
Pithikos
Posts: 146
Joined: 26 Dec 2008, 14:26

Re: BAR story

Post by Pithikos »

MidKnight wrote:Make the game first, then a story.
Bad things happen when you have a plot before you have a game.
I disagree. If there is not a plot there is no direction and in the end the game becomes a circus.



I think the story must be put down very good before making anything. You probably want the units of each faction to look alike and share some special characteristics. If you have no idea about the story then how will you model?

As about the story I think the robot-war is ok. However there has to be more than that. What is every faction's specialities? In TA, ARM was mobile and cloaky while CORE was all powerful. I think each faction should have something special and not just be robots.

In the other hand if BAR is going to be based on BA then there should be the same units, just improved in my opinion, plus a few new ones. Maybe even take off some? Maybe give CORE a super-krog and ARM a super-vulcan?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: BAR story

Post by knorke »

Pithikos wrote:If you have no idea about the story then how will you model?
like this: http://springrts.com/phpbb/viewtopic.php?f=44&t=24689
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BAR story

Post by smoth »

Pithikos wrote: However there has to be more than that. What is every faction's specialities? In TA, ARM was mobile and cloaky while CORE was all powerful.
ew hell no
Post Reply

Return to “Balanced Annihilation Reloaded”