BAR story - Page 4

BAR story

Balanced Annihilation with remade Units

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AF
AI Developer
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Re: BAR story

Post by AF » 18 Jan 2012, 01:09

Silentwings wrote:But how do you explain the other 15 commanders who are also stomping around with their dguns ready?
They must have entered some kind of skirmish singleplayer or multiplayer lobby..
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luckywaldo7
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Re: BAR story

Post by luckywaldo7 » 18 Jan 2012, 01:42

How do you explain so many spartans in halo multiplayer?
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smoth
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Re: BAR story

Post by smoth » 18 Jan 2012, 01:48

luckywaldo7 wrote:How do you explain so many spartans in halo multiplayer?
oh god my head..
Image
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Funkencool
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Re: BAR story

Post by Funkencool » 18 Jan 2012, 07:04

hahahaha :mrgreen: It might be the beer in me but that.. was funny
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Jazcash
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Re: BAR story

Post by Jazcash » 18 Jan 2012, 15:12

luckywaldo7 wrote:How do you explain so many spartans in halo multiplayer?
In Halo: Reach it makes sense but unfortunately it doesn't for any of the others :P
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Johannes
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Re: BAR story

Post by Johannes » 18 Jan 2012, 16:25

In any case it's better to have a story compatible with the majority of games people play, even if most don't really care about it.
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knorke
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Re: BAR story

Post by knorke » 18 Jan 2012, 16:42

Johannes wrote:In any case it's better to have a story compatible with the majority of games people play, even if most don't really care about it.
Once upon a time this deserted landscape had been a river delta filled with bubbling water and all kind of joyful creatues.
Then the machines came and with them came war.
They bombed craters into the river banks and burned all the trees.
The water got contaminated with chemicals and the joyful creatures went away. Then the water went away too.
The machines stayed. It is the year 3075 and this is the story of badsd.
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crazy dave
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Re: BAR story

Post by crazy dave » 18 Jan 2012, 20:58

[/quote]Once upon a time this deserted landscape had been a river delta filled with bubbling water and all kind of joyful creatues.
Then the machines came and with them came war.
They bombed craters into the river banks and burned all the trees.
The water got contaminated with chemicals and the joyful creatures went away. Then the water went away too.
The machines stayed. It is the year 3075 and this is the story of badsd.
[/quote]

+1
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Cheesecan
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Re: BAR story

Post by Cheesecan » 19 Jan 2012, 06:29

That would make a pretty cool opening video sequence. Have someone who doesn't sound like a total dweeb narrate it too.
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Manmax
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Re: BAR story

Post by Manmax » 21 Jan 2012, 11:53

Knorke, i LOLed hard...
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Pithikos
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Re: BAR story

Post by Pithikos » 27 Jan 2012, 01:58

MidKnight wrote:Make the game first, then a story.
Bad things happen when you have a plot before you have a game.
I disagree. If there is not a plot there is no direction and in the end the game becomes a circus.



I think the story must be put down very good before making anything. You probably want the units of each faction to look alike and share some special characteristics. If you have no idea about the story then how will you model?

As about the story I think the robot-war is ok. However there has to be more than that. What is every faction's specialities? In TA, ARM was mobile and cloaky while CORE was all powerful. I think each faction should have something special and not just be robots.

In the other hand if BAR is going to be based on BA then there should be the same units, just improved in my opinion, plus a few new ones. Maybe even take off some? Maybe give CORE a super-krog and ARM a super-vulcan?
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knorke
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Re: BAR story

Post by knorke » 27 Jan 2012, 02:26

Pithikos wrote:If you have no idea about the story then how will you model?
like this: http://springrts.com/phpbb/viewtopic.php?f=44&t=24689
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smoth
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Re: BAR story

Post by smoth » 27 Jan 2012, 02:28

Pithikos wrote: However there has to be more than that. What is every faction's specialities? In TA, ARM was mobile and cloaky while CORE was all powerful.
ew hell no
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